Lore

Magic, artifacts, events, technologies, histories, ranks, and concepts.

108 pages
Aether Artifacts

Aether artifacts are devices that use aether magic in vehicles, trains, baths, ship lifts, river equipment, research tools, and communication tools.

Aether Magic

Aether magic is an advanced magic school that manipulates gravity, space, and magnetism. Mages use it for flight, levitation, propulsion, pressure fields, shields, object control, body support, aether artifacts, gravity waves, and singul...

Air Magic

Air magic controls air, wind, pressure, and currents. It is a common mobility and battlefield school, letting mages fly, move people and supplies, attack with compressed wind, defend with air barriers, and drive ships or wind driven vess...

Airships

Airships are flying vessels used across Valrindor for passenger travel, supply runs, diplomacy, patrols, military deployment, battlefield supply drops, and troop movement. In Xalmyrra, they operate between cities such as Irrathis, Zeydri...

Anti Magic Armor

Anti magic armor is lightweight silver armor crafted, supplied, and fielded by Rahmavir. Rahmavir soldiers, guards, mages, chosen, and allies use it to repel magical attacks, obscure magical signatures, and fight beside spellblaster crews.

Archon

An archon is one of the ruling mages of Thalassai. The title combines regional government, magical domain, and public authority: archons govern Thalassai's regions, meet at the Celestial Nexus, and form the leadership behind the Council...

Attack on Ishtanur

The Attack on Ishtanur is the failed allied assault on Ishtanur during the campaign against Zain, Raphael, and their allies. The strike targets Ulzathir's capital. Zain is away at Rimvold. The attackers aim to break his power before he c...

Attack on Kaldaryn

The Attack on Kaldaryn is a skyship strike on Kaldaryn City by Azarion and Eliona after Soria scouts Maraveth on Raphael's insistence and Kaelion becomes Azarion's priority target. Azarion fires divine air blasts from Rahmavir aligned sk...

AX and BX

The Thalassai year count uses AX and BX across Valrindor. Year 0 marks the first settlers in Xolterra; AX dates come after that point, and BX dates come before it.

Balance Magic

Balance magic is a rare advanced branch of divine magic that destroys or severs essence connections. Its names include unmaking magic, essence unmaking, unhealing, and the art of unmaking; Tal'Massar's unmaking magic is a divine techniqu...

Battle for Cyndarel

The Battle for Cyndarel is the confrontation around Cyndarel where Garrik traps Raphael's faction, Aldar seals the city beneath a spiral shard darkness storm, and Raphael is brought down near Cyndarel Lake. The victory costs Garrik's sid...

Battle of Hengzhou

The Battle of Hengzhou was the shaper assault that devastated Hengzhou, the capital of Hengvaris, after the shapers of Shroudvale broke free. The shaper attack on Hengzhou leaves Vianna believing her family is gone, brings her into Khora...

Battle of Raindawn

The Battle of Raindawn is Zharrek's assault on Raindawn as he drives the shapers west from Shroudvale toward the pass to Xalmyrra. Emperor Feng warns Jin Leiyun that Raindawn lies on the route to the pass toward Xalmyrra. Kaldaryn's main...

Battle of Valalav

The Battle of Valalav is the ambush around the destroyed site of Arcanis Village after Varnhallow collapses. Azarion, Eliona, Raphael, Alistair, and their allies use the injured survivors as bait for Thalena. Valalav becomes the nearby c...

Battle west of Tharendur

The Battle west of Tharendur is the ambush on Eira, Kaelion, Xarion, Marcellus, and Kazehiro after they leave Tharran and continue west toward the Plains of Eternity and the source. About thirty attackers close in, including Azarion, Rav...

Brighthaven Civil War

The Brighthaven Civil War is the conflict between Isaac and Alistair Voss for control of Brighthaven. It begins after Alistair uses Vianna's resemblance to Pyrathalor and Brighthaven's distorted history as a pretext for consolidating pow...

Burning Frost Crystal

The burning frost crystal is a first generation god core that carries paired fire and ice power. Its god core ancestry runs through Kharvos and Thamrielle: Thamrielle's essence largely formed Kharvos, and Kharvos and Thamrielle were amon...

Cataclysm

The cataclysm devastates Xalmyrra after Eira takes Xol'Zahir's shard. Deylin traces its cause to a previous cycle crashing into the new one, causing the cycle system's hidden danger to spread across the continent.

Celestial Games

The Celestial Games are a grand Thalassai tournament with duels, races, creature taming, dangerous retrieval quests, and travel challenges. They are an established tradition with records of past tournaments; for Thalassai, they are both...

Chronarc

A chronarc is an elite official of Chronasis appointed by the city's archon. Thalena creates the office after becoming archon of Space and Time, appointing chronarcs as assistants who oversee much of Chronasis alongside her. The office r...

Constructs

Constructs are engineered machines, essence driven vessels, civic workers, military defenses, and temporary magic forms built to perform specialized labor, travel, defense, civic, and spellwork tasks.

Copy Magic

Copy magic is a rare origin magic ability to reproduce another mage's spells or magic patterns. Abraxas trains Aurelia in the same discipline as mirror magic.

Cosmic Magic

Cosmic magic is an advanced magic school that channels celestial essence. Its visible forms include blue, white, silver, iridescent, and starfield light, and mages shape it into constellations, glyphs, meteors, beams, missiles, projectio...

Cycles

Cycles are the temporal phenomenon Jorhan created with two spiral shards to trap Xalmyrra in repeating versions of its history for millennia. They isolate the region behind storms and a veil, repeat events with variations, reset people d...

Darkness

Darkness is caused by constant overuse or draining of essence. Small cases leave corruption: blackened ground, dead patches, brittle soil, and places where life and usable essence have been drained away. When the damage keeps growing, it...

Darkness Magic

Darkness magic is a rare magic school that creates shadows as tendrils, barriers, walls, solid masses, and shaped tools. Lythariel teaches Eira control after Eira becomes a darkness mage. Eira uses the school in Xalmyrra, Lythariel later...

Divine Magic

Divine magic is a golden magic school that heals wounds, raises shields and barriers, reinforces bodies and objects, restores damage, shapes golden constructs, and can be weaponized through waves, blasts, fused attacks, and close combat...

Dragon Arts

Dragon arts are a Thundermarch magical tradition taught at Cloudrift Temple, where Jin Leiyun trains under Master Han. At the temple, the tradition teaches fire, lightning, and air through Thundermarch's dragon and storm language within...

Earth Magic

Earth magic is an elemental school for shaping stone, soil, sand, and terrain. Mages use it for construction, road repair, fortification, mining, disaster response, travel, terraforming, and battlefield control.

Essence

Essence is a type of particle that exists throughout the world. Mages use it to cast spells, power devices, open gates, and keep some beings together.

Essence Core

Essence cores are crystalline stores of concentrated essence. Essence towers create and recharge them, and mages, armies, travelers, healers, ships, gates, shields, and essence powered devices use them as portable magical power.

Essence Draining

Essence draining is the act of drawing essence out of a source for immediate use, storage, spellcasting, artifacts, large spells, or devices. Excessive draining can exhaust bodies, hollow out living beings, damage land, lead to corruptio...

Essence Engines

Essence engines are mechanical power sources that use stored essence or essence cores to run vehicles, constructs, and fixed machinery. The technology begins as an Arcanis breakthrough in Malverand, enabling the empire's first skyships....

Essence Powered Devices

Essence powered devices are magical technologies that store, channel, or release essence as their power source. Valrindor uses essence for fine devices because attempts to capture lightning at that scale become unstable. In Malverand, Ar...

Essence Reversal

Essence reversal, commonly called the abyss, is an origin magic spell that reverses essence across a local area. It freezes people and magic within range as the local essence state restores or reconfigures conditions inside the affected...

Essence Towers

Essence towers gather ambient essence and concentrate it into essence cores. Charged cores from towers power travel, gates, shields, engines, lights, clothing, weapons, and other city equipment.

Eternal War

The Eternal War pits Rahmavir against the Oracles of Eternity over the source beneath Zarephon. The Eternal War also targets the Plains of Eternity because the Plains spread outward from the source and force Rahmavir border cities to be...

Fall of Malverand

The Fall of Malverand is the end of the Malverand Empire as Valrindor's dominant power. It begins with Barachiel's loss at the Aethrendar Gate in 1011 BX, runs through centuries of guardian rivalry and secession, and reaches Skarnheim's...

Fire Magic

Fire magic is an elemental school for shaping flame, heat, and burning force. Settlements and armies use it for heating, forging, construction, and military formations. Elite fire mages use it for combat strikes, extreme heat, propulsion...

Fusion Magic

Fusion magic combines two magic schools into one effect. It belongs above level nine in Arcanis's level model and requires high level spell construction.

Gates

Gates are massive portals used to travel through the void between distant regions, worlds, and versions of Valrindor. They are half circle frames of metal, stone, or mixed materials. The Chronasis gate, Earth's buried gate, and the Thira...

Geometric Core

The geometric core is the missing Malverand god core that moves from Arcanis to Jareth and then to Nahm. Raphael orders the missing core recovered or the god within it killed, and Virel later carries it as Nahm's geometric or symmetrical...

Glaive of Frost and Fire

The Glaive of Frost and Fire is a fire and ice artifact in a bootstrap loop involving Viviana and Pyrathalor. Vianna receives it beneath the Ember Spire, carries it through the Varnhallow displacement into the past, and gives it to the o...

God Core

God cores are Malverand essence artifacts created through Arcanis's artificial divinity research. Within Malverand's artifact tradition, they surpass gates and essence towers.

Gods

Gods are powerful essence based divine beings worshiped by nations, bonded to shard wielders, active in the God Realm, and sometimes housed in Malverand god cores. They grant divine scale power, advise or rule nations, take physical form...

Golden Tree

The golden tree is Hrzai's original god core form and later wielder mark. It begins as Arcanis's first successful first generation god core, then becomes the mark in Eira's palm after she accepts a pact with Hrzai.

Great Shaper War

The Great Shaper War was the ancient conflict in which human nations united against Zharrek and the essence shapers of Shroudvale in 3252 AX. Isaac, Helena, and Alistair all fought in the Great Shaper War. Armies from across Valrindor ga...

Ice Magic

Ice magic, or frost magic, is one of the basic elemental schools alongside fire magic, water magic, earth magic, air magic, and lightning magic. Mages use it to preserve food, cool homes and cities, freeze waterways, shape terrain, and c...

Illusion Magic

Illusion magic is a sub school of temporal magic used for disguise, concealment, decoys, false terrain, and combat misdirection. It bends sight, steers perception, and alters the mind's grasp of what is real. Skilled users can give peopl...

Imperator

An imperator is the highest military rank in Thalassai and leads the Thalassai legions. The rank stands above the legati, centurions, and rank and file legion forces. The separate office of archon remains Thalassai's civil and regional p...

Internal Thalassai War

The Internal Thalassai War began after Helena Hyperion returned to Thalassai in 4332 AX. In Chronasis, she destroyed the guarded record of her destruction of Malverand's history, then carried lies through the regions until Thalassai's se...

Jazarel Battle

The Jazarel Battle destroyed Jazarel and ended the Jazarel Empire as Jeremiah's breakaway power. Thalion Zenith engineered the convergence: Raphael besieged the city, Jeremiah returned to defend it, Uriandel advanced on the Grand Jazarel...

Kaldaryn Peace Campaigns

The Kaldaryn Peace Campaigns are Khoradyn and Garrik's peacekeeping movement across western and central Valrindor, using mobile armies, diplomacy, and forced settlements. The movement begins before Kaldaryn has a name: Garrik wants to cr...

Kytherite

Kytherite, or Kytheron 4A7, is an energy material used in Malverand warp drive technology. Particles from the void entity contain Kytherite fragments and nanites.

Life Magic

Life magic is a rare magic school for creating and restoring life. Eira and Lythariel both use it directly. The school can mend wounds, grow living material, and turn darkness or corrupted ground back into green land.

Lightning Magic

Lightning magic is an elemental school for creating and controlling lightning, electricity, stormclouds, charged air, and lightning driven movement. Mages use it to fire bolts, call strikes from thunderclouds, electrify rain and air, for...

Mage Level System

The mage level system is a numerical ranking for magical development, public recognition, and combat readiness. Councils, schools, mentors, military leaders, and tournament organizers use levels to compare mages, award status, set bracke...

Magic Schools

Magic schools organize spellcraft by how mages shape essence into magic. Mages use magic types, branches, advanced schools, elemental magic, nature magic, and sub magic types for narrower traditions, disciplines, and teaching contexts.

Malverand Heart

Malverand hearts are crystal, diamond like essence devices created by Arcanis in ancient Malverand. A heart stores the wearer's essence instructions, can function in place of or together with a biological heart, and uses essence to regen...

Malverine

Malverine is the common tongue of Valrindor, created in the ancient Malverand Empire and inherited by later Valrindor societies. It remains in everyday use across Valrindor and persists in Malverand descended societies, including the Mal...

Maraveth Core

The Maraveth Core is the massive red central machine housed in the Maraveth Core Chamber beneath or deep within Isandro's Palace in Maraveth (Intergalactic Empire). It is the central control system for the Malverand Intergalactic Empire,...

Maraveth War

The Maraveth War takes place at ruined Maraveth, where Garrik's coalition moves against Shroudvale and later clashes with Eremion and Blackcrag over the city, the central black tower, and the hidden Malverand vault.

Mind Magic

Mind magic is resonance magic applied directly to the mind. It can induce sleep, shape thoughts, heal or stabilize mental damage, ease emotional distress, shield against mental intrusion, and remove outside control. Orin uses early mind...

Nerissa's Invasion of Xalmyrra

Nerissa's Invasion of Xalmyrra is the strike on Erenmyr's coast after Gabriel pushes Theryssa and Thiravos into Raphael's plan to attack Xalmyrra. Nerissa, Nero, Kalyx, Brontes, Lucilla, and an island nation skyship fleet attack the coas...

Origin Magic

In Valrindor, origin magic uses nanite mirrored technology based on ancient magic. It leaks through the source breach at Zarephon and behaves like magic because compatible users can direct it through perception, intent, and spell like st...

Orreries

Orreries are Soltherian essence harnessing machines invented by Thalvian under Aurion's command. The first celestial orrery draws star power for Aurion's plan to fight the Land of Darkness, and Soltheris later offers the machines to the...

Plasma Magic

Plasma magic is a rare fusion magic technique that uses extreme heat and fire spellwork. It produces superheated energy that can be shaped into bolts, balls, beams, blades, limb coatings, weapon channels, and aura like bursts. Elite user...

Resonance Magic

Resonance magic is a magic school based on vibration, frequency, sound, and resonant force. Xolterra is the origin of resonance and aether magic, and its pink and yellow essence has a songlike quality. Thalcoris has a strong blend of res...

Runic Magic

Runic magic is a practical magic school in Valrindor, especially in Skarnheim, Vintergard, Bjarnholt, Rimvold, and Stormhaven. Runic mages carve, engrave, or inscribe runes onto objects. Weapons, armor, harnesses, boats, buildings, shiel...

Shaoying Thundermarch War

The Shaoying Thundermarch War is a series of attacks and invasions between Shaoying and Thundermarch. Cloudrift is the recurring target across multiple campaigns. It begins with cold war pressure and raids around Cloudrift, escalates int...

Shaper Attack on Rimvold

The Shaper Attack on Rimvold is the defense of Rimvold against Zharrek and the shapers of Shroudvale. Silas warns Sigurd that the shapers are days away, drawing the threat into his bargain for access to the gate beneath the city and his...

Shard Wielder

Shard wielders carry a shard or shard mark, usually in the palm, and can use power from it. Specific roles include wielder of Tianlei, shard wielder of Nerissa, wielder of the moon shard, and spiral shard wielder.

Shield Generators

Their scale varies widely. Solvarria's generators protect Sol behind cosmic blue and gold shields for months. Ishtanur is later fortified with divine shield generators, and its defenders keep the city protected by throwing out replacemen...

Siege of Omberion

The Siege of Omberion is the 5368 AX Blackcrag campaign in which Garrik's Kaldaryn led coalition advances on Omberion, the capital of Blackcrag, after Eremion is defeated at Maraveth.

Siege of Rimvold

The Siege of Rimvold begins after Raphael bargains with Zain to send Ulzathir's forces there. The Siege of Rimvold removes Ulzathir from Rimvold, exposes the danger of Khauren acting through Zain, and brings Maric and Renneth into open c...

Skyship

Skyships are aerial vessels powered by essence engines and essence cores. Malverand develops them for travel, diplomacy, scouting, trade, messaging, troop movement, and military use, and later nations inherit, import, or redesign them.

Solvarria and Pyrenis Campaign

The Solvarria and Pyrenis Campaign begins after Thalassai retakes Solvarria from Zain's occupation. Hadrian and Anshar lead the surprise takeover, and Zain answers by sending a fast strike force toward Pyrenis.

Source

The source is the breach beneath Zarephon where dense white essence enters Valrindor. It feeds the River of Eternity, fills the Plains of Eternity with essence that mutates local life, anchors the Oracles of Eternity's prophecies, and be...

Spellblaster

Spellblasters are Rahmavir cylindrical weapons that capture spells or magical attacks inside physical containers and release them as portable weapon fire. Halvarim's industrial weapons district produces them in varying shapes and sizes,...

Spiral Shard

The spiral shard is a unique god core artifact from the Malverand era created by Arcanis to store extraordinary essence and place that power in a compatible wielder. Its wielders can drain essence, restore poisoned land, trap regions ins...

Star Shard

The star shard is an empty Malverand shard prototype designed after the original spiral shard. Isandriel gives it to Thalion Zenith as a tool to stabilize the dangerous power inside Helena. When Helena's essence grows too quickly, Thalio...

Sun Magic

Sun magic is a radiant heat and light school practiced by Xoh'Tenol's shard wielders, especially Kaelion. Tazarin teaches Kaelion to shape small suns, bless fields, and form sun spears during the period when he carries Xoh'Tenol's shard...

Sword of Arcanis

The Sword of Arcanis is Thalena's silver artifact weapon from the War of Scars and the final fight against Jorhan. She forged it from compressed, charged essence cores and used it as both a blade and a large stored essence reserve.

Temporal Magic

Temporal magic is a rare advanced magic school that manipulates time and temporal flow. Uses include blinking, temporal shields, slowed aging, time bubbles, stasis, time splitting illusions, timerifts, and large anomalies including Varnh...

Tenari

The Tenari are the people of Thalcoris, a dense jungle nation in northern Xolterra. They inherit Thalcoris's old city states, worship its paired sun and moon gods, train aether and resonance mages, and remember the Xolterra War, the fals...

Teryndal Soltheris Battle

The Teryndal Soltheris Battle is the confrontation at the border between Teryndal and Soltheris after the cataclysm. Xarion marches to force Aurion from power. Aurion brings Soltheris's army, a rebuilt orrery, and Eira to prove his orrer...

Thalassai Invasion

The Thalassai invasion is the external invasion of Thalassai by the Alliance against Thalassai, whose campaign brings together Virel, Nahm, Morozkaya, Haverloch, Brighthaven, Ozaith, and forces from Ulzathir. The invasion begins after Th...

Thalion Abraxas War

The Thalion Abraxas War is the cascading final campaign in which the Order's ancient offensive against surviving guardians converges with the struggle over the source. It spans Qarezh, the ocean route toward the Plains of Eternity, the s...

The Architect

Thalena bears The Architect as a title. In The Eleven Stories of Old, The Architect is chapter three, and in Chronasis it is the title of a massive volume on her desk.

The Eleven Stories of Old

The Eleven Stories of Old is an ancient text artifact made of cryptic myths, prophecies, and fragmented histories.

The Legacy of Thalion Zenith

The Legacy of Thalion Zenith is a hidden text artifact authored by Helena Hyperion / Thalena about Thalion Zenith, the Order of Thalion Zenith, the Fall of Malverand, and the Thalion Abraxas War. It records Thalion's history, memorialize...

Thiravos Theryssa Civil War

The Thiravos Theryssa Civil War was an ancient conflict between Thiravos and Theryssa during the collapse of the Malverand Empire. Remiella's wave shard spell shattered Thiravos and Theryssa during the Fall of Malverand.

Three Obelisks

The Three Obelisks are obelisk like structures in the Malverand Intergalactic Empire. The Meridian set stands in a large underground chamber below Novaris on Meridian. Obelisk sets also exist on other planets. Imperial surveyors, includi...

Timerift

Timerifts are volatile tears in space time created, widened, or shaped through powerful temporal magic. Casters deliberately make some timerifts as direct spells or battlefield weapons. Other timerifts are world boundary fractures that t...

Trains

Trains are high speed rail vehicles and rail networks built through magical engineering. Thalena develops them in Thalassai as a rail network for city links, national routes, trade, diplomatic travel, official travel, and long distance c...

Ulzathir Invasion of Solvarria

The Ulzathir Invasion of Solvarria is Zain's campaign to conquer Solvarria after the failed Thalassai invasion and the hidden death of Ozaith. Solvarrian separatists give him a political opening, and Zain uses the campaign to prove Ulzat...

Unique Magic

Unique magic is magic that does not fit a specific magic school.

Varnhallow temporal anomaly

The Varnhallow temporal anomaly is the national scale temporal bubble that seals part of old Varnhallow inside altered time. It surrounds the region as a blue, iridescent temporal wall, blocks entry, and moves travelers to points in time...

Vector Magic

Vector magic is a rare magic school that manipulates force, direction, angles, trajectories, and movement. Haverloch and its god Nahm, the god of symmetry and perfection, make it their signature discipline.

Vector Voyager

Vector voyagers are sleek, perfectly symmetrical Haverloch airships. Their diamond shaped designs move through the skies above Axanaxa and Alula in precise geometric and zigzagging patterns.

Vireen Expedition

The Vireen expedition is the Malverand Empire's first interplanetary colony project. It sends Aruviel and a specialist crew from Maraveth to Vireen, creates Malverand's first off world settlement, and leads directly to Barachiel's disapp...

Void Ray

Void rays are beam like origin magic attacks used by Abraxas through void magic. They emerge from voids, spatial fractures, and the sides of a battlefield. Void magic drains from emptiness, giving Abraxas's attacks non essence properties.

Void Travel

Void travel is movement through or along the void, most often by gates, gate activators, or Zal'therak's edge of void magic. Travelers cross distant regions and worlds through gates, gate activators, or edge of void paths. Each route dep...

War of Scars

The War of Scars devastates Xalmyrra on a continental scale. It begins after Kaldramir Kaldaros, supreme general of Keldara, gains knowledge of Xalmyrra's repeating cycles and launches a massive campaign across the continent. The War of...

Water Magic

Water magic is one of the basic elemental schools. Mages use it to shape, move, gather, and sense water across civic, naval, survival, and combat work. The basic elemental schools include water magic, fire magic, ice magic, earth magic,...

Windweaver

Windweavers are Thalassai flying vessels with older sail driven designs and newer essence engine models, still casually called air balloons after their earliest designs. Thalassai uses them alongside airships, skyships, and vector voyagers.

Xalmyrran (Language)

Xalmyrran is the shared language of Xalmyrra. It descends from the atraxi tongue, which spreads from Irrathis through Valcirae, Varentis, trade, and cultural exchange until it becomes the unifying tongue across Teryndal, Soltheris, Erenm...

Xolterra War

The Xolterra War was a long false conflict in Thalcoris, fought around Xalatun and the nearby essence towers. Xoh'Metztli's resonance based control made Tenari kill other Tenari. The Tenari believed they were fighting foreign enemies. Th...

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