Fusion magic combines two magic schools into a single effect. Its forms include golden lightning, golden hailstorms and golden fire, as well as plasma spells and temporal sun spears.
Practice and limits
Combining schools is rare, and control still matters even when the combination develops naturally. Golden lightning came naturally to Thalion while he carried Tianlei's shard, but its unruly arcs were difficult to suppress. Large spells also draw heavily on essence and can push a caster's body to its limit.
Thalion's largest lightning storm consumed a great deal of essence and pushed his body close to its limit. Ignatius supported him when he began to waver, helping him sustain the attack.
Forms of fusion
Golden lightning. Thalion combines lightning with divine magic. He surrounds his body with golden lightning for rapid movement and directs it into bolts or a storm of divine electricity. At large scale, a bolt can destroy a skyship.
Golden hailstorms. Raphael rains enormous pieces of ice onto fleets. The cold freezes the surrounding water and ground, while intense heat can vaporize the falling ice.
Golden fire. Eremion surrounds his body and twin swords with golden flames. They carry him through the air and turn thrown blades into burning projectiles; their heat melts ground and leaves scorching debris and shockwaves behind them.
Fusion magic joins magic schools or spells into a single effect. It can combine more than two schools: Eremion's plasma rain fuses three. Common forms include golden lightning, golden hailstorms and golden fire.
Practice and limits
In Arcanis's mage level model, fused spellwork belongs above level nine. Mages learn basic spell patterns from teachers or texts, then refine them through practice to cast more efficiently, more quickly or with greater power. Seeing how a spell is constructed can also let a mage learn it by close observation, though few have the perception needed to do so.
Combining schools is rare, and control still matters even when the combination develops naturally. Golden lightning came naturally to Thalion while he carried Tianlei's shard, but its unruly arcs were difficult to suppress. Large spells also draw heavily on essence and can push a caster's body to its limit.
Halgrim fused earth and fire magic at his forge in Rimvold, where he taught Helena to craft weapons for mages.
Forms of fusion
Golden lightning
Thalion combines lightning with divine magic to create golden lightning. He surrounds his body with it for rapid movement and directs it into bolts or a storm of divine electricity. At large scale, a bolt can destroy a skyship.
Golden ice
Raphael incorporates divine magic into ice spells. His golden hailstorms rain enormous pieces of ice onto fleets and freeze the surrounding water and ground. The golden ice age spreads his freezing power across clouds, ocean and ships. Plasma heat can oppose the cold, and attacks on Raphael can disrupt his casting.
Golden fire and plasma rain
Eremion fuses divine magic with fire. Golden flames surround his body and twin swords, carrying him through the air and extending his attacks into burning projectiles. Their heat melts ground and leaves scorching debris and shockwaves behind them.
His plasma rain brings several schools into a much larger bombardment, filling the sky with plasma spheres and comets. The spell demands sustained casting. When Zero and Kallion interrupted him near Morindel, the comets fell across both fleets; at Maraveth, Thalena drove him away and stopped the rain.
Other combinations
Azarion has mastered the rare combination of air and divine magic.
Plasma spells and temporal sun spears are also forms of fusion.
Fusion magic joins magic schools or spells into a single effect. It can combine more than two schools: Eremion's plasma rain fuses three. Common forms include golden lightning, golden hailstorms and golden fire.
Practice and limits
In Arcanis's mage level model, fused spellwork belongs above level nine. Mages learn basic spell patterns from teachers or texts, then refine them through practice to cast more efficiently, more quickly or with greater power. Seeing how a spell is constructed can also let a mage learn it by close observation, though few have the perception needed to do so.
Combining schools is rare, and control still matters even when the combination develops naturally. Golden lightning came naturally to Thalion while he carried Tianlei's shard, but its unruly arcs were difficult to suppress. Large spells also draw heavily on essence and can push a caster's body to its limit.
Halgrim fused earth and fire magic at his forge in Rimvold, where he taught Helena to craft weapons for mages.
Forms of fusion
Golden lightning
Thalion combines lightning with divine magic to create golden lightning. He surrounds his body with it for rapid movement and directs it into bolts or a storm of divine electricity. At large scale, a bolt can destroy a skyship. He also cast a smaller golden thunderstorm to conserve power for a later fight.
Golden ice
Raphael incorporates divine magic into ice spells. His golden hailstorms rain enormous pieces of ice onto fleets and freeze the surrounding water and ground. The golden ice age spreads his freezing power across clouds, ocean and ships. Plasma heat can oppose the cold, and attacks on Raphael can disrupt his casting.
Golden fire and plasma rain
Eremion fuses divine magic with fire. Golden flames surround his body and twin swords, carrying him through the air and extending his attacks into burning projectiles. Their heat melts ground and leaves scorching debris and shockwaves behind them.
His plasma rain brings several schools into a much larger bombardment, filling the sky with plasma spheres and comets. The spell demands sustained casting. When Zero and Kallion interrupted him near Morindel, the comets fell across both fleets; at Maraveth, Thalena drove him away and stopped the rain.
Other combinations
Azarion has mastered the rare combination of air and divine magic. His divine air blasts exert immense pressure, destroying airborne mages and gouging lines through a city. He needs time to gather power again after such a blast.
Fusion can also be a practitioner's own invention. Lucilla created a detailed spell combining earth and divine magic, with golden inscriptions threaded through her skin; Renneth also detected temporal magic in it.
Plasma spells and temporal sun spears are also forms of fusion. Origin magic has a separate mechanism in Valrindor: nanite technology reproduces and alters ancient magic.