Organizations

Factions, orders, councils, guilds, alliances, and institutions.

15 pages
Adventurers' Guild

The Adventurers' Guild brings together independent adventurers in Irrathis, Teryndal, and arranges quests, missions, and recruitment. Its members work with the council and national leaders, but the guild master cannot commit every advent...

Alistair's Network

Alistair's Network is the intelligence and infiltration organization founded by Alistair in Brighthaven. It trained mages to spy on foreign powers and investigate the gods, while concealing its connection to Brighthaven. Its agents share...

Alliance against Thalassai

The Alliance against Thalassai was the coalition of Ulzathir, Haverloch, Morozkaya, and Brighthaven that launched the invasion of Thalassai. Virel planned the campaign with Nahm on behalf of Ozaith. He sought Morozkaya's support before P...

Alliance of Gods

The Alliance of Gods brings together gods and their shard wielders to defeat the darkness. Xelthys coordinated the plan, with Tianlei and Zal'therak working through Jin and Silas.

Anti Shroudvale Alliance

The Anti Shroudvale Alliance was the coalition of human nations that defeated Zharrek's expansion from Shroudvale and sealed the surviving essence shapers behind massive walls. Its forces included Skarnheim, Thundermarch, Shaoying, Linso...

Divine Patriarchs

The divine patriarchs were the priests, city governors and elite mages of Varnhallow, serving its ruler Eltaru Ninsath. They administered cities, blessed citizens with magic and supplied the realm's strongest combat forces. After Varnhal...

Guardians of Malverand

The Guardians of Malverand were the provincial rulers and leading protectors of the Malverand Empire. Appointed by Barachiel, they governed much of Valrindor, directed armies and public works, and carried out the emperor's orders. Their...

Oracles of Eternity

The Oracles of Eternity were an order based in Zarephon, within the Plains of Eternity. They guarded the source, received fragmented prophecies and fought to prevent other powers from seizing it. Abraxas held the office of Keeper of Prop...

Order of Thalion Zenith

The Order of Thalion Zenith is a secret organization founded by Thalion Zenith to overthrow Malverand and preserve the course of history. Isaac directs its present network. Its members prepare forces against the surviving guardians while...

Sepulcher Crown

The Sepulcher Crown is a faction with little human resemblance. Its black pyramids and illuminated buildings resembling ship facilities give its architecture an alien, almost religious appearance.

Skarnheim Alliance

The Skarnheim Alliance joins Skarnheim, Vintergard and Bjarnholt in regional defense and diplomacy. Its members coordinate from Rimvold, while retaining their own national leaders and interests.

Spiral Mandate

The Spiral Mandate is a human interstellar power in the Hyperion Spiral. Its capital is Mandora in the Argylon system, and it controls several worlds. Its fleets use stealth technology that defeats the sensors of the Malverand Intergalac...

Thalassai Legions

The Thalassai Legions are the military forces of Thalassai. Their mages defend cities and coasts, train soldiers and carry out military operations under the imperators. The navy supports coastal defense, exploration and civilian evacuation.

Valrindor Council

The Valrindor Council is an international body founded by Xarion to bring Valrindor's nations together for diplomacy and joint responses to threats. It meets in the neutral city state of Melandor, where national rulers and appointed dele...

Xalmyrran Council

The Xalmyrran Council is the shared institution of Xalmyrra's four nations: Teryndal, Soltheris, Erenmyr and Keldara. It organizes mages against the darkness, investigates ruins and artifacts, and works to preserve cooperation between th...

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