Ice magic shapes Essence into cold and ice. Mages freeze water, form solid barriers and projectiles, and make icy surfaces for travel.
Uses
Mages make walls of ice to shield people or imprison an opponent. Water can be frozen and directed as shards: Razen drew it from a canal for his attacks. At the Irrathis docks, a mage caught fish in a block of ice, then melted it to release them.
Ice also provides paths and platforms for movement. A mage can skate along a trail of frost, while Aldar uses ice flakes to carry himself through the air.
Limits
Heat melts or vaporizes ice, and strong impacts shatter its barriers. Frost makes precise temporal control harder, but that advantage does not guarantee victory: Aldar lost to Deylin despite it.
Ice magic shapes Essence into cold and ice. Mages freeze water, form solid barriers and weapons, and make icy surfaces for travel. The same control serves fishing and cooling.
Practice
Ice magic is learned through physical practice as well as spell control. Khoradyn trained Jin daily in the mountains, testing his endurance with ice and earth magic and punishing mistakes with an unrelenting pace. Jin gradually learned to conjure ice alongside his other elements.
Uses
Mages make walls of ice to shield people or imprison an opponent, and direct ice as projectiles. They can freeze existing water into these shapes.
Ice provides paths and platforms for transport. A mage can skate along a trail of frost; shaped boats and flakes carry passengers.
In Pyrenis, ice mages temper the heat of the volcanic city, and conjured frost is part of its volcanic ice cream.
Limits and combinations
Heat melts or vaporizes ice, while strong impacts break its barriers. Frost makes precise temporal control harder, but that advantage does not guarantee victory: Aldar lost to Deylin despite it. Extreme cold can also disrupt aether spells, as Thalena experienced against Pyrathalor.
Jin combined ice with lightning to form frozen lightning swords.
Ice magic shapes Essence into cold and ice. Mages freeze water, form solid barriers and weapons, and make icy surfaces for travel. The same control serves fishing and cooling.
Practice
Ice magic is learned through physical practice as well as spell control. Khoradyn trained Jin daily in the mountains, testing his endurance with ice and earth magic and punishing mistakes with an unrelenting pace. Jin gradually learned to conjure ice alongside his other elements.
Isaac's training of Vianna in Brighthaven was also brutal. He repeatedly injured her in sparring and healed her so she could continue. She learned to shape essence into a frost beam that briefly bound his foot, then combine that restraint with a fire attack.
Uses
Mages make walls of ice to shield people or imprison an opponent, and direct ice as projectiles. They can freeze existing water into these shapes.
Ice provides paths and platforms for transport. A mage can skate along a trail of frost; shaped boats and flakes carry passengers. Vianna combined an icy path with bursts of fire to propel herself across land and water.
In Pyrenis, ice mages temper the heat of the volcanic city, and conjured frost is part of its volcanic ice cream.
Limits and combinations
Heat melts or vaporizes ice, while strong impacts break its barriers. Frost makes precise temporal control harder, but that advantage does not guarantee victory: Aldar lost to Deylin despite it. Extreme cold can also disrupt aether spells, as Thalena experienced against Pyrathalor.
Jin combined ice with lightning to form frozen lightning swords.
Ice magic shapes Essence into cold and ice. Mages freeze water, form solid barriers and weapons, and make icy surfaces for travel. The same control serves fishing, food storage and cooling.
Practice
Ice magic is learned through physical practice as well as spell control. Khoradyn trained Jin daily in the mountains, testing his endurance with ice and earth magic and punishing mistakes with an unrelenting pace. Jin gradually learned to conjure ice alongside his other elements.
Isaac's training of Vianna in Brighthaven was also brutal. He repeatedly injured her in sparring and healed her so she could continue. She learned to shape essence into a frost beam that briefly bound his foot, then combine that restraint with a fire attack.
Large spells strain the body and consume essence. Vianna froze water from an arena's pools into a lance, exhausting herself and her essence core in the exchange with Zhang's plasma. Unfamiliar essence can also disrupt control: in the Plains of Eternity, Viviana's frost spell misfired and froze both her and Gren.
Uses
Mages make walls of ice to shield people or imprison an opponent, and direct ice as projectiles. They can freeze existing water into these shapes. Benedict and other ice mages held back Jazarel Lake while earth mages excavated its shore, maintaining a glacier against the pressure of the water.
Ice provides paths and platforms for transport. A mage can skate along a trail of frost; shaped boats and flakes carry passengers. Vianna combined an icy path with bursts of fire to propel herself across land and water.
In Pyrenis, ice mages temper the heat of the volcanic city, and conjured frost is part of its volcanic ice cream. Ice also keeps meat and fish cold in storage.
Limits and combinations
Heat melts or vaporizes ice, while strong impacts break its barriers. Frost makes precise temporal control harder, but that advantage does not guarantee victory: Aldar lost to Deylin despite it. Extreme cold can also disrupt aether spells, as Thalena experienced against Pyrathalor.
Practitioners combine ice with other schools. Viviana brought frost and plasma spheres together to make a controlled explosion. Jin formed frozen lightning swords, and Raphael combined ice with divine magic in golden hailstorms and shields.
Ice magic shapes Essence into cold and ice. Mages freeze water, form solid barriers and weapons, and make icy surfaces for travel. The same control serves fishing, food storage and cooling.
Practice
Ice magic is learned through physical practice as well as spell control. Khoradyn trained Jin daily in the mountains, testing his endurance with ice and earth magic and punishing mistakes with an unrelenting pace. Jin gradually learned to conjure ice alongside his other elements.
Isaac's training of Vianna in Brighthaven was also brutal. He repeatedly injured her in sparring and healed her so she could continue. She learned to shape essence into a frost beam that briefly bound his foot, then combine that restraint with a fire attack.
Large spells strain the body and consume essence. Vianna froze water from an arena's pools into a lance, exhausting herself and her essence core in the exchange with Zhang's plasma. Unfamiliar essence can also disrupt control: in the Plains of Eternity, Viviana's frost spell misfired and froze both her and Gren.
Uses
Mages make walls of ice to shield people or imprison an opponent, and direct ice as projectiles. They can freeze existing water into these shapes. Benedict and other ice mages held back Jazarel Lake while earth mages excavated its shore, maintaining a glacier against the pressure of the water.
Ice provides paths and platforms for transport. A mage can skate along a trail of frost; shaped boats and flakes carry passengers. Vianna combined an icy path with bursts of fire to propel herself across land and water.
In Pyrenis, ice mages temper the heat of the volcanic city, and conjured frost is part of its volcanic ice cream. Ice also keeps meat and fish cold in storage. In early Maraveth, Michael cooled homes, froze rivers to catch fish and stored meat in ice beneath the ground.
Limits and combinations
Heat melts or vaporizes ice, while strong impacts break its barriers. Frost makes precise temporal control harder, but that advantage does not guarantee victory: Aldar lost to Deylin despite it. Extreme cold can also disrupt aether spells, as Thalena experienced against Pyrathalor.
Practitioners combine ice with other schools. Viviana brought frost and plasma spheres together to make a controlled explosion. Jin formed frozen lightning swords, and Raphael integrated divine magic into his ice spells, producing golden hailstorms. His golden ice age froze clouds, the sea and fleets; its scale exceeded ordinary ice magic.
Ice magic shapes Essence into cold and ice. Mages freeze water, form solid barriers and weapons, and make icy surfaces for travel. The same control serves fishing, food storage and cooling.
Practice
Ice magic is learned through physical practice as well as spell control. Khoradyn trained Jin daily in the mountains, testing his endurance with ice and earth magic and punishing mistakes with an unrelenting pace. Jin gradually learned to conjure ice alongside his other elements.
Isaac's training of Vianna in Brighthaven was also brutal. He repeatedly injured her in sparring and healed her so she could continue. She learned to shape essence into a frost beam that briefly bound his foot, then combine that restraint with a fire attack.
Large spells strain the body and consume essence. Vianna froze water from an arena's pools into a lance, exhausting herself and her essence core in the exchange with Zhang's plasma. Unfamiliar essence can also disrupt control: in the Plains of Eternity, Viviana's frost spell misfired and froze both her and Gren.
Uses
Mages make walls of ice to shield people or imprison an opponent, and direct ice as projectiles. They can freeze existing water into these shapes. Benedict and other ice mages held back Jazarel Lake while earth mages excavated its shore, maintaining a glacier against the pressure of the water.
Ice provides paths and platforms for transport. A mage can skate along a trail of frost; shaped boats and flakes carry passengers. Vianna combined an icy path with bursts of fire to propel herself across land and water.
In Pyrenis, ice mages temper the heat of the volcanic city, and conjured frost is part of its volcanic ice cream. Ice also keeps meat and fish cold in storage. In early Maraveth, Michael cooled homes, froze rivers to catch fish and stored meat in ice beneath the ground.
Limits and combinations
Heat melts or vaporizes ice, while strong impacts break its barriers. Frost makes precise temporal control harder, but that advantage does not guarantee victory: Aldar lost to Deylin despite it. Extreme cold can also disrupt aether spells, as Thalena experienced against Pyrathalor.
Practitioners combine ice with other schools. Viviana brought frost and plasma spheres together to make a controlled explosion. Jin formed frozen lightning swords, and Raphael integrated divine magic into his ice spells, producing golden hailstorms. His golden ice age froze clouds, the sea and fleets; its scale exceeded ordinary ice magic. Maric developed his water magic into ice after bonding with Renneth through a lava shard.
Vianna combines ice and fire by lodging ice spears in shields and heating them with blue flame, making the ice expand into explosions of steam.
Origins
Lothar taught ice alongside the other basic elemental schools in the two worlds he helped develop. He gave extraordinary ice magic to Michael and Raphael as children in ancient Maraveth. Their power far surpassed ordinary mages.