Divine magic is a golden school of magic used to heal wounds, form protective shields and strengthen bodies and objects. Its practitioners include healers and enchanters who fight at close range. The school is widely practiced in Erenmyr and elsewhere in Xalmyrra.
Healing and limits
Divine healers mend wounds, bones and damaged flesh. Skilled healers can restore lost limbs: Ilyra is renowned for this ability. Healing can ease physical fatigue and keep an injured person alive, but repairing a dead body does not bring its person back to life.
Casting consumes Essence. Healers use Essence cores to supplement their reserves, and sustained healing or defense can leave them exhausted. After protecting his companions against Eira's uncontrolled darkness, Cassian struggled to maintain even the enchantments carrying him onward.
Protection and enchantments
Golden shields can enclose people or an entire arena, keeping attacks away from those inside. Mages can layer their shields and reinforce them as they weaken. The barriers have limits: strong attacks can crack or overwhelm them, and a caster must keep supplying power while under sustained assault. Divine protection also repels corruption, allowing travelers to shelter from its fog.
Enchantments strengthen bodies, clothing, weapons and other objects. They let travelers run and leap farther, and let melee fighters withstand and deliver heavy blows. Xarion and Kaelric fought this way in Irrathis's tournament. Enchanting another person can be less effective than enchanting oneself; Cassian's enchantments on Kaelion's legs weakened during their long pursuit of Eira.
Divine magic can also be used directly as an attack. Cassian released golden waves in combat, combining them with his close-range strikes.
Shields can be shaped into solid forms as well as protective domes. Cassian formed a boat from golden shields to carry his companions across stormy water.
Sensing
Divine mages can sense Essence around them. Cassian distinguished several approaching signatures and recognized which was strongest.
Practice
Healers support soldiers, travelers and injured civilians, while enchanters train for close combat. Schools and arenas use divine mages to maintain protective barriers and treat injuries during sparring. In Thalcoris's war school, Amaril served as a healer while divine mages shielded the training arena.
Divine magic is a golden school of magic used to heal wounds, form protective shields and strengthen bodies and objects. Its practitioners include healers and enchanters who fight at close range. The school is widely practiced in Erenmyr and elsewhere in Xalmyrra.
Healing and limits
Divine healers mend wounds, bones and damaged flesh. Skilled healers can restore lost limbs: Ilyra is renowned for this ability. Healing can ease physical fatigue and keep an injured person alive, but repairing a dead body does not bring its person back to life.
Casting consumes Essence. Healers use Essence cores to supplement their reserves, and sustained healing or defense can leave them exhausted. After protecting his companions against Eira's uncontrolled darkness, Cassian struggled to maintain even the enchantments carrying him onward.
Protection and enchantments
Golden shields can enclose people or an entire arena, keeping attacks away from those inside. Mages can layer their shields and reinforce them as they weaken. The barriers have limits: strong attacks can crack or overwhelm them, and a caster must keep supplying power while under sustained assault. Divine protection also repels corruption, allowing travelers to shelter from its fog.
Enchantments strengthen bodies, clothing, weapons and other objects. They let travelers run and leap farther, and let melee fighters withstand and deliver heavy blows. Xarion and Kaelric fought this way in Irrathis's tournament. Enchanting another person can be less effective than enchanting oneself; Cassian's enchantments on Kaelion's legs weakened during their long pursuit of Eira.
Divine magic can also be used directly as an attack. Cassian released golden waves in combat, combining them with his close-range strikes.
Shields can be shaped into solid forms as well as protective domes. Cassian formed a boat from golden shields to carry his companions across stormy water.
Cassian also used shields to restrain opponents and broke one into sharp projectiles. These uses depend on how the caster shapes and directs the magic.
Sensing
Divine mages excel at sensing Essence across vast distances. They distinguish individual signatures; Cassian found this ability natural, though Thalena still trained him to read finer details.
Practice
Healers support soldiers, travelers and injured civilians, while enchanters train for close combat. Schools and arenas use divine mages to maintain protective barriers and treat injuries during sparring. In Thalcoris's war school, Amaril served as a healer while divine mages shielded the training arena.
Cassian taught Thalassai's divine mages enchantments from Teryndal, sharing techniques across their separate traditions.
Divine magic is a golden school of magic used to heal wounds, form protective shields and strengthen bodies and objects. Its practitioners include healers and enchanters who fight at close range. The school is widely practiced in Erenmyr and elsewhere in Xalmyrra.
Healing and limits
Divine healers mend wounds, bones and damaged flesh. Skilled healers can restore lost limbs: Ilyra is renowned for this ability. Healing can ease physical fatigue and keep an injured person alive, but repairing a dead body does not bring its person back to life.
Casting consumes Essence. Healers use Essence cores to supplement their reserves, and sustained healing or defense can leave them exhausted. After protecting his companions against Eira's uncontrolled darkness, Cassian struggled to maintain even the enchantments carrying him onward.
Protection and enchantments
Golden shields can enclose people or an entire arena, keeping attacks away from those inside. Mages can layer their shields and reinforce them as they weaken. The barriers have limits: strong attacks can crack or overwhelm them, and a caster must keep supplying power while under sustained assault. Divine protection also repels corruption, allowing travelers to shelter from its fog.
Enchantments strengthen bodies, clothing, weapons and other objects. They let travelers run and leap farther, and let melee fighters withstand and deliver heavy blows. Xarion and Kaelric fought this way in Irrathis's tournament. Enchanting another person can be less effective than enchanting oneself; Cassian's enchantments on Kaelion's legs weakened during their long pursuit of Eira.
Divine magic can also be used directly as an attack. Cassian released golden waves in combat, combining them with his close-range strikes.
Shields can be shaped into solid forms as well as protective domes. Cassian formed a boat from golden shields to carry his companions across stormy water.
Cassian also used shields to restrain opponents and broke one into sharp projectiles. These uses depend on how the caster shapes and directs the magic.
Sensing
Divine mages excel at sensing Essence across vast distances. They distinguish individual signatures; Cassian found this ability natural, though Thalena still trained him to read finer details.
Practice
Healers support soldiers, travelers and injured civilians, while enchanters train for close combat. Schools and arenas use divine mages to maintain protective barriers and treat injuries during sparring. In Thalcoris's war school, Amaril served as a healer while divine mages shielded the training arena.
Cassian taught Thalassai's divine mages enchantments from Teryndal, sharing techniques across their separate traditions.
Isaac repeatedly injured Vianna during their arena lessons, then healed her so she could continue. She bled and suffered broken bones through months of practice; immediate restoration did not make the blows painless.
Origins and unmaking
Hrzai, the first divine mage, is the origin of the school's golden hue. She taught Thalena divine magic in Erenmyr and later formed a pact with Eira.
Unmaking, also called unhealing, reverses healing by disconnecting Essence threads rather than repairing them. It is a demanding branch associated with balance magic. Thalena mastered many divine techniques under Hrzai but could not reproduce this one. Cassian inherited Hrzai's ability to sever such connections; his exceptional powers are not shared by every divine mage.
Divine magic is a golden school of magic used to heal wounds, form protective shields and strengthen bodies and objects. Its practitioners include healers and enchanters who fight at close range. The school is widely practiced in Erenmyr and elsewhere in Xalmyrra.
Healing and limits
Divine healers mend wounds, bones and damaged flesh. Skilled healers can restore lost limbs: Ilyra is renowned for this ability. Healing can ease physical fatigue and keep an injured person alive, but repairing a dead body does not bring its person back to life.
Casting consumes Essence. Healers use Essence cores to supplement their reserves, and sustained healing or defense can leave them exhausted. After protecting his companions against Eira's uncontrolled darkness, Cassian struggled to maintain even the enchantments carrying him onward.
Protection and enchantments
Golden shields can enclose people or an entire arena, keeping attacks away from those inside. Mages can layer their shields and reinforce them as they weaken. The barriers have limits: strong attacks can crack or overwhelm them, and a caster must keep supplying power while under sustained assault. Divine protection also repels corruption, allowing travelers to shelter from its fog.
Enchantments strengthen bodies, clothing, weapons and other objects. They let travelers run and leap farther, and let melee fighters withstand and deliver heavy blows. Xarion and Kaelric fought this way in Irrathis's tournament. Enchanting another person can be less effective than enchanting oneself; Cassian's enchantments on Kaelion's legs weakened during their long pursuit of Eira.
Divine magic can also be used directly as an attack. Cassian released golden waves in combat, combining them with his close-range strikes.
Shields can be shaped into solid forms as well as protective domes. Cassian formed a boat from golden shields to carry his companions across stormy water.
Cassian also used shields to restrain opponents and broke one into sharp projectiles. These uses depend on how the caster shapes and directs the magic.
Sensing
Divine mages excel at sensing Essence across vast distances. They distinguish individual signatures; Cassian found this ability natural, though Thalena still trained him to read finer details.
Practice
Healers support soldiers, travelers and injured civilians, while enchanters train for close combat. Schools and arenas use divine mages to maintain protective barriers and treat injuries during sparring. In Thalcoris's war school, Amaril served as a healer while divine mages shielded the training arena.
Cassian taught Thalassai's divine mages enchantments from Teryndal, sharing techniques across their separate traditions.
Isaac repeatedly injured Vianna during their arena lessons, then healed her so she could continue. She bled and suffered broken bones through months of practice; immediate restoration did not make the blows painless.
Divine instruction develops healing, shielding, enchantments and combat judgment together. Eira initially managed minor healing but struggled to make larger shields and consistent enchantments. Hrzai gave her increasingly complex lessons, while Garrik taught her shields, enchantments and the value of honed senses. Garrik himself had studied under Astrid and Eremion, learning denser shields and layered enchantments.
Origins and unmaking
Hrzai, the first divine mage, is the origin of the school's golden hue. She taught Thalena divine magic in Erenmyr and later formed a pact with Eira.
Unmaking, also called unhealing, reverses healing by disconnecting Essence threads rather than repairing them. It is a demanding branch associated with balance magic. Thalena mastered many divine techniques under Hrzai but could not reproduce this one. Cassian inherited Hrzai's ability to sever such connections; his exceptional powers are not shared by every divine mage.
Divine magic is a golden school of magic used to heal wounds, form protective shields and strengthen bodies and objects. Its practitioners include healers and enchanters who fight at close range. The school is widely practiced in Erenmyr and elsewhere in Xalmyrra.
Healing and limits
Divine healing reconstructs damaged tissue from the body's genetic instructions; enchantments can strengthen its cells. Mages grasp these structures through magic rather than needing to learn each calculation consciously. Skilled healers can mend wounds, bones and damaged flesh, and restore lost limbs. Ilyra is renowned for this ability.
Healing can ease physical fatigue and keep an injured person alive, but repairing a dead body does not bring its person back to life. Strong divine magic can slow aging and extend a mage's life; it does not make every practitioner immortal.
Casting consumes Essence. Healers use Essence cores to supplement their reserves, and sustained healing or defense can leave them exhausted. After protecting his companions against Eira's uncontrolled darkness, Cassian struggled to maintain even the enchantments carrying him onward.
Protection and enchantments
Golden shields can enclose people or an entire arena, keeping attacks away from those inside. Mages can layer their shields and reinforce them as they weaken. The barriers have limits: strong attacks can crack or overwhelm them, and a caster must keep supplying power while under sustained assault. Divine protection also repels corruption, allowing travelers to shelter from its fog.
Enchantments strengthen bodies, clothing, weapons and other objects. They let travelers run and leap farther, and let melee fighters withstand and deliver heavy blows. Xarion and Kaelric fought this way in Irrathis's tournament. Enchanting another person can be less effective than enchanting oneself; Cassian's enchantments on Kaelion's legs weakened during their long pursuit of Eira.
Divine magic can also be used directly as an attack. Cassian released golden waves in combat, combining them with his close-range strikes.
Shields can be shaped into solid forms as well as protective domes. Cassian formed a boat from golden shields to carry his companions across stormy water.
Cassian also used shields to restrain opponents and broke one into sharp projectiles. These uses depend on how the caster shapes and directs the magic.
Divine magic can be combined with another school. Eremion layered divine enchantments over fire, producing attacks of flame reinforced with divine power.
Sensing
Divine mages excel at sensing Essence across vast distances. They distinguish individual signatures; Cassian found this ability natural, though Thalena still trained him to read finer details.
Practice
Healers support soldiers, travelers and injured civilians, while enchanters train for close combat. Schools and arenas use divine mages to maintain protective barriers and treat injuries during sparring. In Thalcoris's war school, Amaril served as a healer while divine mages shielded the training arena.
Cassian taught Thalassai's divine mages enchantments from Teryndal, sharing techniques across their separate traditions.
Isaac repeatedly injured Vianna during their arena lessons, then healed her so she could continue. She bled and suffered broken bones through months of practice; immediate restoration did not make the blows painless.
Divine instruction develops healing, shielding, enchantments and combat judgment together. Eira initially managed minor healing but struggled to make larger shields and consistent enchantments. Hrzai gave her increasingly complex lessons, while Garrik taught her shields, enchantments and the value of honed senses. Garrik himself had studied under Astrid and Eremion, learning denser shields and layered enchantments.
Origins and unmaking
Divine magic was created in the Malverand Empire. The god-forger Arcanis sought to develop healing magic; his earlier attempts produced Malverand hearts. With Barachiel's copying ability, he gathered spells and Essence from many mages into crystals. Hrzai was the first successful god core to embody divine magic.
Hrzai, the first divine mage, is the origin of the school's golden hue. She taught Thalena divine magic in Erenmyr and later formed a pact with Eira.
Unmaking, also called unhealing, reverses healing by disconnecting Essence threads rather than repairing them. It is a demanding branch associated with balance magic. Thalena mastered many divine techniques under Hrzai but could not reproduce this one. Cassian inherited Hrzai's ability to sever such connections; his exceptional powers are not shared by every divine mage.
Unmaking is advanced divine magic that any divine mage could theoretically learn. Cassian's inherited ability does not make that mastery automatic for other practitioners.
In 1388 BX, Hrzai ended a plague in Xalmyrra and taught divine magic to its people. Eira also taught the school during her long stay in ancient Maraveth. Working with the god-forger Arcanis, she enchanted objects for his projects; he used strands of her golden hair to strengthen skyship plating.
Instruction does not guarantee that someone can master the school. Eira and Hrzai tried to teach Jin divine magic, but he could not learn it. Orin proved much more receptive, and his hair grew increasingly golden as Eira taught him.
Divine magic is a golden school of magic used to heal wounds, form protective shields and strengthen bodies and objects. Its practitioners include healers and enchanters who fight at close range. The school is widely practiced in Erenmyr and elsewhere in Xalmyrra.
Healing and limits
Divine healing reconstructs damaged tissue from the body's genetic instructions; enchantments can strengthen its cells. Mages grasp these structures through magic rather than needing to learn each calculation consciously. Skilled healers can mend wounds, bones and damaged flesh, and restore lost limbs. Ilyra is renowned for this ability.
Healing can ease physical fatigue and keep an injured person alive, but repairing a dead body does not bring its person back to life. Strong divine magic can slow aging and extend a mage's life; it does not make every practitioner immortal.
Casting consumes Essence. Healers use Essence cores to supplement their reserves, and sustained healing or defense can leave them exhausted. After protecting his companions against Eira's uncontrolled darkness, Cassian struggled to maintain even the enchantments carrying him onward.
Healing unfamiliar bodies can be difficult. Astrid could seal Splin's bleeding but did not understand astragon physiology well enough to regrow her legs. Eira gradually restored them as her power recovered; Garrik later completed her healing.
Even skilled healers cannot remedy every condition. Garrik could not fully heal Aurion after Omberion. Later, neither divine healing nor a Malverand heart could reverse his fatal condition. Repairing bodily injuries also does not resolve every form of mental suffering.
Protection and enchantments
Golden shields can enclose people or an entire arena, keeping attacks away from those inside. Mages can layer their shields and reinforce them as they weaken. The barriers have limits: strong attacks can crack or overwhelm them, and a caster must keep supplying power while under sustained assault. Divine protection also repels corruption, allowing travelers to shelter from its fog.
Enchantments strengthen bodies, clothing, weapons and other objects. They let travelers run and leap farther, and let melee fighters withstand and deliver heavy blows. Xarion and Kaelric fought this way in Irrathis's tournament. Enchanting another person can be less effective than enchanting oneself; Cassian's enchantments on Kaelion's legs weakened during their long pursuit of Eira.
Divine magic can also be used directly as an attack. Cassian released golden waves in combat, combining them with his close-range strikes.
Shields can be shaped into solid forms as well as protective domes. Cassian formed a boat from golden shields to carry his companions across stormy water.
Cassian also used shields to restrain opponents and broke one into sharp projectiles. These uses depend on how the caster shapes and directs the magic.
Divine magic can be combined with another school. Eremion layered divine enchantments over fire, producing attacks of flame reinforced with divine power.
Sensing
Divine mages excel at sensing Essence across vast distances. They distinguish individual signatures; Cassian found this ability natural, though Thalena still trained him to read finer details.
Practice
Healers support soldiers, travelers and injured civilians, while enchanters train for close combat. Schools and arenas use divine mages to maintain protective barriers and treat injuries during sparring. In Thalcoris's war school, Amaril served as a healer while divine mages shielded the training arena.
Cassian taught Thalassai's divine mages enchantments from Teryndal, sharing techniques across their separate traditions.
Isaac repeatedly injured Vianna during their arena lessons, then healed her so she could continue. She bled and suffered broken bones through months of practice; immediate restoration did not make the blows painless.
Divine instruction develops healing, shielding, enchantments and combat judgment together. Eira initially managed minor healing but struggled to make larger shields and consistent enchantments. Hrzai gave her increasingly complex lessons, while Garrik taught her shields, enchantments and the value of honed senses. Garrik himself had studied under Astrid and Eremion, learning denser shields and layered enchantments.
Origins and unmaking
Divine magic was created in the Malverand Empire. The god-forger Arcanis sought to develop healing magic; his earlier attempts produced Malverand hearts. With Barachiel's copying ability, he gathered spells and Essence from many mages into crystals. Hrzai was the first successful god core to embody divine magic.
Hrzai, the first divine mage, is the origin of the school's golden hue. She taught Thalena divine magic in Erenmyr and later formed a pact with Eira.
Unmaking, also called unhealing, reverses healing by disconnecting Essence threads rather than repairing them. It is a demanding branch associated with balance magic. Thalena mastered many divine techniques under Hrzai but could not reproduce this one. Cassian inherited Hrzai's ability to sever such connections; his exceptional powers are not shared by every divine mage.
Unmaking is advanced divine magic that any divine mage could theoretically learn. Cassian's inherited ability does not make that mastery automatic for other practitioners.
In 1388 BX, Hrzai ended a plague in Xalmyrra and taught divine magic to its people. Eira also taught the school during her long stay in ancient Maraveth. Working with the god-forger Arcanis, she enchanted objects for his projects; he used strands of her golden hair to strengthen skyship plating.
Instruction does not guarantee that someone can master the school. Eira and Hrzai tried to teach Jin divine magic, but he could not learn it. Orin proved much more receptive, and his hair grew increasingly golden as Eira taught him.
Mastering unmaking can demand centuries of learning. Azarion developed an imperfect version by incorporating it into air blasts, while Garrik discovered its relationship to healing through his own ability to reconnect Essence threads. These developments did not make the technique easy or universal.