Overview
Constructs are engineered machines, essence-driven vessels, civic workers, military defenses, and temporary magic forms built to perform specialized labor, travel, defense, civic, and spellwork tasks.
Manufactured Constructs
Manufactured constructs often descend from or resemble Malverand technology. Brighthaven uses ancient Malverand constructs that Pyrathalor stabilized and repaired after the empire's fall, and eventually exports constructs and skyship technology to mainland Valrindor. Brighthaven keeps that Malverand tradition active through construct boats, construct defenses, humanoid sentinels, and aerial constructs.
Varnhallow, Astralem, Jazarel, Maraveth, and Ashenford use comparable machinery. Varnhallow is known for skyships and constructs, and Astralem is a mining and construct-production hub where Benedict's people test newer models. Jazarel fields weaponized constructs and street patrols. Maraveth uses constructs for cleaning, delivery, maintenance, hauling, and public order. Ashenford develops its own industrial constructs under Victor, including steel devices animated through Eira's darkness magic.
Magic-Shaped Constructs
Constructs can also be created through spellwork. Earth mages raise golem-like laborers, hulking transport bodies, and limb-shaped tools from stone. Divine constructs can bind creatures and form radiant shields. Spectral constructs can lift debris and guard civilians.
Divine and earth constructs use a mage's essence and will. Divine magic forms bindings and shields, earth magic shapes stone laborers and tools, and Brighthaven's repaired Malverand machines carry people, patrol, or fight.
Uses
- Labor and city maintenance: cleaning streets, repairing roads, hauling cargo, carrying supplies, maintaining cities, and handling farm or port labor.
- Travel and logistics: construct boats, construct ships, skyships, carts, and essence-engine vehicles.
- Defense and military service: sentinels, city defenses, weaponized patrols, aerial constructs, magical beams, and army logistics.
- Spellwork: earth hands, divine bindings, spectral constructs, shield boats, illusions, and unstable combat forms.