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Archive / Lore / Unique Magic

Unique Magic

magic

Overview

Unique magic is magic that does not fit a specific magic school.

Examples include Eira sensing secrets and opening hidden doors, Arcanis reading objects and essence for engineering, Thalvian's engineering insight, Barachiel's copy magic, and Svanhild smelling magic and deceit.

Examples

  • Eira senses signatures, hidden passages, hidden structures, and unusual essence patterns. She also opens hidden doors.
  • Arcanis reads objects and essence. He uses that perception to design Malverand technology, essence-storage devices, and gates, and to pursue god-core research.
  • Thalvian has unique magic for engineering. His skill and ingenuity exceed Soltheris's best engineers, and he works on gates, orreries, trains, and other essence-driven devices.
  • Barachiel uses copy magic to copy spells and magical effects. Arcanis uses that ability in research on devices that trap spells or raw essence.
  • Svanhild has a scent-based ability to smell magic, deceit, darkness, fear, and individual trails.

Origin-Magic Explanation

Many unique-magic abilities are forms of origin magic. In the Malverand Intergalactic Empire's Valrindor, origin-magic particles and nanites grant narrow abilities that answer the user's wishes or duties. Known examples include plant communication, cooking precision, perfect-angle perception, sensing, and craft knowledge.

Eira calls her own power origin magic. It lets her open doors, sense hidden structures, read unusual essence patterns, trace the source-cave murals at Zarephon, and notice free-floating origin-magic particles in the Malverand Intergalactic Empire.

Arcanis can see instructions in people, objects, and essence. He uses that perception for gate schematics and other Malverand engineering. Thalvian wanted to build artifacts, and the particles gave him engineering insight.

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