Overview
Skyships are aerial vessels powered by essence engines and essence cores. Malverand develops them for travel, diplomacy, scouting, trade, messaging, troop movement, and military use, and later nations inherit, import, or redesign them.
Skyships usually refer to the Malverand-derived or Brighthaven-style line of essence-driven aircraft. Airships include skyships as well as Xalmyrran warm-air craft. Windweavers from Thalassai and vector voyagers from Haverloch follow their own aerial traditions.
Design
Skyships are engineered aerial vessels. They can have metallic hulls, wings or angular frames, glowing engines, helms or control seats, cabins with windows, rear decks, docks, and landing platforms. Their engines drone, roar, whine, hiss, whoosh, or buzz.
Their size varies widely. Small skyships can be personal or diplomatic craft. Large vessels carry crews, soldiers, supplies, livestock, smaller skyships, gates, god cores, Malverand hearts, and over a hundred people. The Vireen expedition skyship is built for interplanetary flight with a divine-alloy hull, embedded essence cores, layered shields, air filtering, compressed air reserves, living plants, and extra propulsion from modified weapons.
Uses
Skyships connect cities, armies, and distant regions. Brighthaven exports sleek skyships across Valrindor, Kaldaryn buys a small number for communication and messaging, Blackcrag keeps its engine technology quiet during Garrik's first diplomatic mission, and Rimvold becomes a base for the Order's skyship armada.
They are also military platforms. Skyships transport mages, deploy troops, patrol coasts, evacuate survivors, pursue enemies, carry supplies, and provide battlefield visibility from above. Pilots, engines, essence cores, docks, and landing space can be sabotaged, battered by storms, blocked by terrain, struck by direct attacks, or overwhelmed by powerful magic.
Weaponized skyships
Weaponized skyships carry ship-grade magical weapons, shields, and control systems. Their weapons include embedded systems, weapon consoles, protruding cylinders, barrels, cosmic beams, lightning blasts, compressed-air detonations, magic-infused attacks, fiery barrages, and specialized devices built to channel a particular mage's power.
Shields determine skyship survival as much as weapons do. Fleets use divine, cosmic, golden, blue, and layered barriers to survive enemy barrages, hailstorms, meteors, shockwaves, and ship-mounted weapons. Even shielded ships can be destroyed by stronger mages, resonance waves, plasma storms, powerful impacts, or overloaded battlefield conditions.
Weaponized models are politically sensitive. Brighthaven sells skyships and withholds weaponized versions. Blackcrag upgrades its fleets under Astrid and Eremion with stronger engines, fortifications, and weapon systems. Rahmavir develops cylindrical weapons in ship-mounted and portable forms, including spellblasters.
History
Malverand's skyship tradition grows from Arcanis's essence-engine breakthroughs and his experiments with contained spells, essence cores, gates, and magical engineering. Under Barachiel, Arcanis pursues a skyship capable of leaving Valrindor and a second project for long-distance essence transport and communication.
The Vireen expedition launches aboard a colossal reinforced skyship carrying specialists, supplies, a gate, backup god cores, and Malverand hearts. Eira pilots and researches for the project, studies essence-integrated skyship structures, and later leads the vessel to Vireen.
After Barachiel and Arcanis vanish, Malverand's survivors retain construction methods for ordinary skyships, gates, and essence towers. The interplanetary designs are lost. Brighthaven exports skyships, Blackcrag upgrades fleets, Rimvold houses the Order's skyship armada, and Varnhallow builds its own skyships.
Related
- Airships
- Windweaver
- Vector voyager
- Essence engines
- Essence core
- Spellblaster
- Cosmic Beam
- Lightning magic
- Divine shield
- Shield generators
- Gates
- Malverand Empire
- Brighthaven
- Blackcrag
- Vireen
- Rimvold
Secrets and Mysteries
The Vireen expedition later returns under Eira's control.