Book 1
The Eternity Spiral
New People
60Eira Caedris is a scholar from Irrathis and the wielder of the Spiral Shard. She worked for the Xalmyrran Council with Lirien before claiming the shard in the Temple of no Return. She is...
Kaelion Saeryth is a temporal and sun mage from Soltheris, a member of the Council and Eira's partner. He formerly advised Aurion and is the new wielder of Xoh’Tenol's sun shard. His moth...
Cassian Ironvale is a level nine divine mage from Irrathis, a member of the Xalmyrran Council, and Xarion's advisor. Known as the Hero of the People and the Hammer of Justice, he heals pe...
Aurion, titled Herald of the Stars, is the king of Soltheris and a level nine cosmic mage. He rules from the Luminary Halls in Zeydrith, leads his kingdom's defense against the Land of Da...
Lythariel is a renowned darkness mage from Erenmyr and Eira's mentor and protector. She can convert corruption into living vegetation and accompanies Eira after her return from the Temple...
Aldar Rehn is a level eight ice mage from Aemrith and the head of the Xalmyrran Council. Known as the Bastion of the Frostlands and Guardian of Xalmyrra, he directs the council's work fro...
Xarion Morvayne is the high arbiter of Teryndal and a close companion of Cassian. A divine and lightning mage, he leads through public persuasion, political planning, and enchantments tha...
Brynor is a level nine earth mage, a member of the Xalmyrran Council, and a former general of Keldara. Known as the Avatar of the Earth, he has won five tournaments of champions. He lives...
Deylin Varos is a level nine temporal mage, scholar, and artifact hunter from Earth. Born David Vorrel, he crossed to Xalmyrra and lived through successive cycles under a golden mage's gu...
Lirien is an explorer and scholar of the Xalmyrran Council who raised and mentored Eira. She disappeared inside the Temple of no Return during a council expedition with Kaelion.
Kaelric Ardyn, known as the Shield of the Radiant King, is a level eight divine mage and Aurion’s bodyguard, advisor and oldest friend. He serves Soltheris from the Luminary Halls in Zeyd...
Tazarin is the emperor of Thalcoris on Xolterra. Formerly King Therion of Soltheris, he was summoned away from Xalmyrra by Xoh’Tenol. He is the father of Aurion and Kaelion, and a former...
Daryas is the commander of Soltheris and an advisor to Aurion. He handles much of the kingdom's administration and military preparations in Zeydrith.
Mirael is a divine mage and a member of the Xalmyrran Council in Irrathis. She is Brynor's wife and the mother of their two children.
Ziyara is a Tenari air mage and one of Tazarin's guards in Thalcoris. Her home is in Tequaltor.
Draven Skyforge is an elementalist known as the Wanderer of Xolterra. He has fought in Xalmyrra's mage tournaments and traveled through Thalcoris and Aurivallis. He wrote The Eleven Stori...
Zayren is a Tenari aether mage and Tazarin’s personal guard in Thalcoris.
Ilyra Caedris is a divine healer from Erenmyr. She is Deylin's wife and Eira's mother.
Razen is a Tenari mage who teaches at Tequaltor War School and organizes Thalcoris's soldiers and mages under Tazarin. He helped train Kaelion, Cassian, Eira and Lythariel during their st...
Rhyzmar is an air mage and guild master of the Adventurers' Guild in Teryndal. He works closely with Aldar and Xarion, supplying explorers, helping organize tournaments, and defending Xal...
Orin Avenhart is a divine mage and teacher from Valcirae in Erenmyr.
Splin is a female giant cuddly frog from the swamps of Erenmyr and Kaelion's companion. She carries him on his travels and responds to his thoughts.
Arinella Morvayne is a divine and resonance mage from Aurivallis. She served Meliora as the Echo of Harmony and is Cassian's lover.
Thalvian is a master engineer from Soltheris and the inventor of orreries.
Astheron Valeis is a level eight cosmic mage and advisor to the king of Soltheris. He taught Aurion cosmic magic and also instructed Kaelion during his childhood.
Seralyth was queen of Soltheris, Aurion's wife and a divine healer. She led Soltheris's healers and died in the Cataclysm.
Maelis is a member of the Xalmyrran Council responsible for its archives. She defended civilians during the cataclysm in Irrathis.
Silas is a covert agent of the Xalmyrran Council, working under Aldar. His ability to move through a dark, empty space lets him cross great distances and enter guarded places unseen. On t...
Amaril is the librarian and a history teacher at the Tequaltor War School in Thalcoris. She uses divine and resonance magic and is one of the school's most trusted healers. She is married...
Lyssara was a mage of the Xalmyrran Council who recruited young initiates and encouraged Eira's mission to the Temple of no Return. She was killed during the Cataclysm in Irrathis.
Meliora was the ruler of Aurivallis in Thalcoris and the wielder of Xoh’Metztli's moon shard. The goddess possessed her and used her voice to control the Tenari. Cassian killed them both,...
Glin is Deylin's giant cuddly frog companion. He has an emerald body speckled with gold, golden eyes, a long sticky tongue and powerful legs.
Khoradyn Kaldaryn is a former supreme commander of Keldara who returned after disappearing for more than twenty years.
Xandor Morvayne is a senior member of Teryndal's Assembly in Irrathis, a former high arbiter of Teryndal and Xarion's father.
Maric is a member of Teryndal's Assembly and an advisor to Xarion. He works alongside Sarine, handling preparations and permits for the Assembly.
Feryon Aedrath is the supreme commander of Keldara.
Isrynn is a temporal mage from Soltheris, a member of the council, and the mother of Kaelion. She advised King Aurion alongside Astheron and taught Kaelion temporal magic between her duti...
Mahina is a librarian in Aurivallis and a friend of Arinella.
Durvek Tinkral is a Keldaran general and temporal mage.
Xoh’Tenol is the Sun God of Thalcoris. His wielders include Tazarin, the emperor, and Kaelion, whom he chose as a future emperor.
Thalena Xenith is the archon of Space and Time and ruler of Chronasis, one of the five archons governing Thalassai. She wields temporal and aether magic and opposes divine rule. More than...
Xoh’Metztli was the moon goddess of Thalcoris, worshipped alongside Xoh’Tenol. She acted through the moon shard and its wielders in Aurivallis, controlling the Tenari until Cassian killed...
Renneth is a Xalmyrran Council mage from Teryndal, unmatched in Fire Magic and trusted by Aldar as an investigator.
Dorian is Cassian's father and Rowenna's husband. They raised Cassian in Irrathis. Dorian encouraged his son's early divine magic, assured him he would bring greatness to the world, and t...
Rowenna is a member of the Adventurers' Guild, Cassian's mother and Dorian's wife. They raised Cassian in Irrathis.
Veyrik is a Keldaran air mage who entered the Tournament of Champions in Irrathis as a level seven mage.
Jareth is one of three hooded people who met Lythariel and the injured Eira in the void. He offered Lythariel two metal devices for their safety. She fled the group and broke both devices...
Aelindra Morvath, titled Keeper of Secrets, is a level eight divine mage. She participated in Xalmyrra's tournament of champions and lost to Deylin in a brief match.
Sarine is a temporal mage and aide in Teryndal's Assembly, based in Irrathis.
Drendyll Fropsnort is a mage from Teryndal who competed in the tournament of champions. Xarion struck him with his staff at the start of their match. Drendyll surrendered and fled the arena.
Xol’Zahir is known in Thalcoris as the god of darkness. Eira took his Spiral shard from the Temple of No Return. He made a bargain with Xoh’Metztli, who supplied essence to the darkness t...
Zephyra is the archon of air in Thalassai. She governs Aetherion, where she makes her home, and belongs to the country's five archons.
Ignaros is one of the five elemental archons of Thalassai.
Kaldramir was a commander of Keldara who started the War of Scars after learning that Xalmyrra repeated in cycles. Much of Xalmyrra was burned during the war.
Kren was one of the mages who accompanied Khoradyn into the northern mountains of Keldara. When Khoradyn returned alone after twenty years, Kren was still missing. Rhalyn had returned fro...
Naryon is one of the five archons of Thalassai.
Rhalyn is a divine mage from Keldara who joined Khoradyn's expedition into the northern mountains. She returned without remembering where the journey had led her. She came back seventeen...
Khoradyn Kaldaryn was Thalassai's archon of Earth. After the defeat of the darkness, he and Orin refused the gods and distrusted Xandor's involvement with Xoh’Metztli. They led their peop...
Therion was an ancient Xalmyrran ruler and the founder of Thalcoris and Tequaltor. He led his people into new lands after their home was destroyed.
Xandor Morvayne was the founder of Aurivallis. He led refugees from Xalmyrra through the western portal into Xolterra when their homeland was destroyed.
New Nations & Realms
7Varnhallow is an advanced nation in eastern Valrindor, ruled by the ageless god king Eltaru Ninsath. It has remained isolated for millennia.
Teryndal is a nation in southwestern Xalmyrra, with its capital at Irrathis.
Erenmyr is one of the four nations of Xalmyrra, north of Teryndal, and is led by Orin. Its swamps and dense forests give way to green hills and fields of purple and pink flowers. Along it...
Soltheris is a kingdom in Xalmyrra, ruled by King Aurion. Its capital, Zeydrith, is a center of magical engineering and the work of the Artisan Guild.
Keldara is a martial nation in northeastern Xalmyrra, known for its formidable warriors and mountain fortresses. Its capital, Varentis, is built into the cliffs of the Steel Ravine. Feryo...
Earth is a planet with very little essence, and the original home of David Vorrel. Its people use cars, computers, and artificial intelligence. Their technology also supports space travel...
Ashenford is a nation in Valrindor, centered on one large industrial city because the surrounding wasteland is inhospitable. Magic is scarce.
New Places
35Xalmyrra is a region of four nations: Teryndal, Soltheris, Erenmyr and Keldara. Magical storms isolate it from the lands beyond, and its history repeats in cycles.
Chronasis is the capital of Thalassai on Xolterra and gives its name to the surrounding region. Thalena is its archon.
Irrathis is the capital of Teryndal in Xalmyrra. The Xalmyrran Council is based here at the Imperial Institute.
Xolterra is a large island west of Xalmyrra, home to northern Thalcoris and southern Thalassai.
The Void is a dark, formless realm through which gates connect distant places. Travelers float without ground beneath them, while familiar direction and the passage of time become difficu...
Thalcoris is a Tenari nation in northern Xolterra, ruled by Emperor Tazarin from Tequaltor. Its cities combine geometric stone architecture with aether and resonance magic.
Jazarel is a major trade city in Valrindor, built across open plains and smoothly rolling hills.
Zeydrith is the capital of Soltheris in Xalmyrra. The royal court is based in the Luminary Halls, beside the city plaza.
The Land of Darkness is a corrupted wasteland in southern Xalmyrra, beyond Dravemir and south of Velundra. Bare rock, dying trees and dense dark haze cover its terrain. The haze obscures...
Stella Aeterna is the palace and seat of government in Chronasis, Thalassai. It houses the archon's offices, residences and the Room of Records. Thalena governs Chronasis from here.
The Temple of no Return is a dormant temple in the mountains of the Land of Darkness, in southern Xalmyrra.
Dravemir is a fortified border city of Soltheris in the southern lowlands of Xalmyrra. It stands on the edge of the Land of Darkness, protecting Zeydrith and serving as a base for expedit...
Aetherion is a region of Thalassai on Xolterra, governed by Zephyra, the archon of air. Its main city stands on high plateaus near Thalcoris.
Velundra is a fortified port city in southern Teryndal, in Xalmyrra, near Lythenmere Lake. The Land of Darkness lies just beyond its southern border.
Tequaltor is the capital of Thalcoris, in northern Xolterra. It is a city of the Tenari, ruled by Emperor Tazarin.
The Aethrendar Gate is an ancient gate suspended high above the Aethrendar Sea in Xalmyrra. Its half circle frame is carved with symbols, including a spiral matching Eira's mark and signs...
Varentis is a fortress city and the capital of Keldara in Xalmyrra, carved into the cliffs of the Steel Ravine. It is home to Keldara’s supreme commander, Feryon, and General Durvek.
Xalatun is a Tenari city in central Thalcoris, west of Tequaltor. It stands on a golden savannah beside a river and answers to Tazarin.
The Imperial Institute houses the Xalmyrran Council in Irrathis, Teryndal, in Xalmyrra. The council chose Irrathis for its central position and Teryndal's neutrality.
Aurivallis is an autonomous city in Thalcoris, on Xolterra. It lies in a mountain valley shaped like a crescent, surrounded by jungle. The city has silvery blue temple spires, silver pyra...
The Aethrendar Sea lies in Xalmyrra, beside southern Irrathis. Ships cross its waters toward Velundra, and parts of its shore are rocky. The Aethrendar Gate hangs high above it.
Valcirae is a large inland city within Xalmyrra and the capital of Erenmyr. A dense forest canopy conceals much of the city, making it difficult to see from airships. It is home to Orin a...
Lirathen is a small trade city in Erenmyr, near the border with northern Teryndal. It stands at the edge of a forest, enclosed by white stone walls with enchanted glass that glints blue i...
Lythenmere Lake lies west of Velundra in southern Teryndal, beside Nythenfall Apex. Trees surround its still water, which glints silver and blue, and grassy banks meet a sandy shoreline....
Stormpeak is the capital of Thundermarch, high in its northwestern mountains. Massive dark stone walls surround the city, which has a single entrance. Its red roofs rise among the mountai...
Deylin's Village is a small, unnamed settlement in Erenmyr, just north of Lirathen. Modest houses stand among gently rolling green hills. Deylin and Ilyra's home is near the outskirts, an...
The Council Hall is the Xalmyrran Council's meeting chamber in the Imperial Institute, in Irrathis, Teryndal, on Xalmyrra. Massive doors open into a spacious hall with high arches and a l...
Teryndal's Assembly is the seat of Teryndal's national government, on the main square of Irrathis.
Aemrith is a city in Teryndal, within Xalmyrra, built into steep terrain at the base of snowy mountains. It is the birthplace of Aldar, who grew up among its cliffs and snowy rooftops.
Irrathis Magic School is a school for young mages in Irrathis, Teryndal. It stands in the wealthy district behind the Imperial Institute, among tiled roads, flowering vines and well kept...
Lake Velisyth lies in Xalmyrra, where Teryndal, Erenmyr, Keldara and Soltheris meet. Mountains mark the Erenmyr and Keldara borders to the north, while Soltheris lies to the east. Its cle...
The Luminary Halls are the royal palace and government complex in Zeydrith, Soltheris. Aurion rules from the Halls, where ministers and advisors meet to discuss defense, laws and diplomat...
Tequaltor War School is a school of magic in Tequaltor, the capital of Thalcoris.
Chalxata is Thalcoris's primary port and a trading hub on Xolterra, east of Tequaltor. Its harbor has sprawling docks and a stone pier near the coastal cliffs. The gate used by the first...
Fyrhaven is a small town in Teryndal, north of Irrathis along the River Selvryn. It has a wooden pier and dockside streets, with boat access from the docks outside Irrathis's eastern wall...
New Organizations
2The Xalmyrran Council is the shared institution of Xalmyrra's four nations: Teryndal, Soltheris, Erenmyr and Keldara. It organizes mages against the darkness, investigates ruins and artif...
The Adventurers' Guild brings together independent adventurers in Irrathis, Teryndal, and arranges quests, missions, and recruitment. Its members work with the council and national leader...
New Lore
38Divine magic is a golden school of magic used to heal wounds, form protective shields and strengthen bodies and objects. Its practitioners include healers and enchanters who fight at clos...
Essence is the magical substance mages absorb and shape into spells. It is present in the world around them, including living beings, and can be concentrated in bodies or stored in crysta...
The shard Eira took from the Temple of no Return appeared as purple light swirling in a solid form. Taking it filled her body with essence and left a dark spiral in her palm, glowing purp...
Gates are massive half circle artifacts that provide passages between distant locations. Their stone and metal frames carry carved symbols. At Erenmyr, eleven symbols line the arch, inclu...
An essence core is a crystal holding a portable supply of Essence. Mages draw on that stored power to cast spells, while many ordinary tools and vehicles use cores as their fuel.
Temporal magic is a rare school of magic that manipulates time through essence. Its blue spells can slow movement, protect people and objects, and move a mage from one place to another by...
Darkness is corruption that consumes living land and produces warped creatures. The Land of Darkness borders southern Xalmyrra, where its fog and beasts threaten villages and travelers.
Cosmic magic is a school of magic used to form starfield barriers, scorching attacks, glyph enchantments and meteor spells. Its light often takes the form of constellations and glowing pa...
Aether magic is a school of magic that lets mages lift and move people and objects, or crush a target with invisible force. It is practised in Thalcoris, where Zayren serves as the empero...
The Cataclysm was the collision and merging of the previous Xalmyrran cycle with the current one. It devastated Xalmyrra and restored memories of the previous cycle to some survivors.
Essence towers gather Essence into cores, providing stored power for mages and machinery. Their charging artifacts restore depleted cores so the same objects can be used again. Towers sta...
The Eleven Stories of Old is a book of myths, fragmented histories and prophecies found in Irrathis and Xolterra. Its accounts include Arcanis’s feats, the War of Scars and the founding h...
Cycles are repeating versions of Xalmyrra's history. The same people and events recur with differences, while darkness eventually consumes the inhabited land. The storms surrounding the r...
Air magic is an elemental school of magic that moves air into directed currents. Mages use it to fly, drive sailing vessels, catch falling supplies, and attack with powerful or finely sha...
Earth magic is a school of elemental magic used to shape stone and the ground. Its practitioners build roads and homes, raise barriers and use the terrain in combat.
Lightning magic controls electric power through bolts, storms and shaped weapons.
Orreries are machines that gather and concentrate essence for mages to draw upon. Thalvian developed them in Soltheris at Aurion's request, initially to strengthen the kingdom's defenses...
Magic takes several distinct forms, each shaping essence differently. Mages can wield more than one type or specialize in a narrower discipline.
Fire magic is an elemental school that shapes Essence into flames and heat. Mages use it for cooking, explosive attacks and movement using bursts of flame.
Constructs are magically shaped forms and manufactured devices used for labor, transport, protection and combat. They range from stone bodies guided by mages to metallic machines powered...
Resonance magic is a school of magic based on vibrations and frequencies. It produces waves of sound and force and assists healing. It is common in Thalcoris, particularly Aurivallis, and...
Archon is the title of a regional ruler in Thalassai. Its five regions are led by five archons: Thalena, Naryon, Ignaros, Calythos and Zephyra. Thalena governs Chronasis as archon of Spac...
The Tenari are the people of Thalcoris, in northern Xolterra. They descend from migrants who left Xalmyrra. Magical instruction and worship of the Sun and Moon have shaped their culture....
Essence powered devices put Essence and magic to practical use through manufactured objects. They include everyday light fixtures and portable protective equipment that uses a core to mai...
Water magic is one of the elemental schools. Mages shape and move water for transport, water supply, cleaning and combat.
Darkness magic shapes shadows into tendrils, destructive barriers and solid forms used for restraint, movement and attack. Eira gained it after claiming the spiral shard, and Lythariel ta...
The War of Scars was a war across Xalmyrra begun by Kaldramir, a Keldaran commander who knew that the region repeated in cycles. His campaign burned much of Xalmyrra. Arcanis ended the fi...
Essence draining is drawing Essence from a source to fuel magic. Mages may take power from cores or gather it from the world around them. Drawing from the land can also take strength from...
Ice magic shapes Essence into cold and ice. Mages freeze water, form solid barriers and projectiles, and make icy surfaces for travel.
The Teryndal Soltheris Battle was a confrontation between Xarion’s coalition and Aurion’s army at the border of Teryndal and Soltheris, following the Cataclysm. Eira tried to stop the war...
Sun Magic shapes essence into radiant light and heat. Its miniature suns can restore strength and nurture crops, while sunfire and sun spears burn and blast their targets. Xoh’Tenol suppl...
The Xolterra War was a manufactured conflict among the Tenari of Thalcoris, centered on Xalatun. The moon goddess Xoh’Metztli controlled the Tenari through resonance magic, making them fi...
Airships are flying vessels used in Xalmyrra to carry passengers, cargo, and military supplies.
Xalmyrran is the shared language of Xalmyrra, used in speech and writing. Its structured form is efficient and relatively easy to learn. People arriving from other worlds can learn to spe...
Mage levels are numerical ranks used to describe magical development and recognize achievements. In Xalmyrra, the council grants ranks, and tournament organizers use them to arrange conte...
Gods grant shards to chosen mortals and supply their wielders with magic. Their influence reaches through their wielders and believers, shaping both magic and government.
Life magic grows and controls vegetation and converts darkness into renewed plant life. Eira and Lythariel use it alongside darkness magic.
Illusion magic is a branch of Temporal Magic that uses Essence to alter perception. Mages hide people and places, change apparent forms and create moving doubles. An illusion can deceive...
New Bestiary
10Giant cuddly frogs are intelligent magical amphibians found in the swamps of Erenmyr in Xalmyrra. They choose mage companions and carry riders over long distances in powerful leaps.
Darkness creatures inhabit lands corrupted by darkness. They include skeletal beasts, ghostly humanoids and powerful, shifting forms. They attack people and settlements.
Common beasts include wild animals and livestock such as oxen, fish, birds, insects and rabbits. People eat fish and rabbit meat, use animals for farm work, and use large beasts to transp...
Umbral stalkers are wolf like darkness creatures with angular, skeletal bodies, crimson eyes, gnarled claws and skeletal teeth.
Harbingers are high ranking darkness creatures. Their attacks threatened the southern villages of Soltheris and forced even elite defenders to drain essence from living beings.
Humans live on Earth and in Xalmyrra. Their populations include ordinary people and mages whose connection to essence strengthens their bodies.
Ebon wraiths are ghostly darkness creatures with humanoid silhouettes wreathed in black mist. They drift above the ground and attack settlements alongside umbral stalkers.
Frosthorn oxen are enormous beasts of burden kept in Teryndal, valued for their strength and tenacity on rough terrain.
Aqura are enormous, sleek river fish used by the Tenari as mounts and to tow boats in Thalcoris. They swim in the broad river along the route from Tequaltor to Xalatun. Riders hold harnes...
Whisperfoxes are elusive beasts resembling foxes that live in Xalmyrra. Eira encountered a pair beside ruins near the western borders of Lake Velisyth. They had sleek, dusky fur flecked w...