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Archive / Lore / Air Magic

Air Magic

magic

Air magic is an elemental school of magic that moves air into directed currents. Mages use it to fly, drive sailing vessels, catch falling supplies, and attack with powerful or finely shaped winds.

Shaping air

Wide surges of wind push targets away, while concentrated currents can cut through objects and attacks. Ziyara split Eira's darkness with a downward arm slice, then formed a sustained torrent of wind with rapid, controlled arm movements. She also cut apart a tree and deflected its flying debris.

Flight and practical uses

Air mages lift and propel themselves with wind, hovering above the ground or moving rapidly across it. They catch supply crates dropped from airships and fill ships' sails with gusts. At sea, air mages clear spray from the deck while water mages manage the currents beneath the vessel.

Fine control also serves everyday work. Rhyzmar carried his voice throughout an arena with air currents, and dried Eira and her pack with a warm cone of wind. Air mages helped prepare fish by cutting through their scales before fire mages cooked them.

Air magic, also called wind magic, is an elemental school of magic that directs air into currents, blasts, and cutting streams. It is used for flight, carrying people and supplies, and driving sailing vessels.

Shaping air

Wide surges of wind push targets away, while concentrated currents can cut through objects and attacks. Ziyara split Eira's darkness with a downward arm slice, then formed a sustained torrent of wind with rapid, controlled arm movements. She also cut apart a tree and deflected its flying debris.

Compressed air delivers concussive force. Jin brought his hands together and moved his arms sharply to form blasts that broke an approaching meteor after his aether magic failed to divert it far enough.

Flight and practical uses

Directed wind lifts and propels mages, carries other people, and catches falling loads. Air mages drive sailing ships by filling their sails, and can clear spray from a deck while water mages manage the currents below. They also propel windweavers.

Rhyzmar projected his voice throughout an arena. Air mages also scale fish, wash people, and dry clothing with controlled gusts.

Training and limits

Kren taught Jin Leiyun through duels and an exhausting regimen of repeated practice. Jin initially could not match Kren's precision, but improved through successive losses and continued lessons. He later stayed in Aetherion to learn from Zephyra after defeating her in their first duel.

Fatigue can limit flight: after the fighting at Raindawn, Jin could not attain his usual speed despite trying to draw on air magic. Zephyra warned that flying too high with magic alone was risky, and used a windweaver for the higher part of an ascent.

Air magic, also called wind magic, is an elemental school of magic that directs air into currents, blasts, and cutting streams. It is used for flight, carrying people and supplies, and driving sailing vessels.

Shaping air

Wide surges of wind push targets away, while concentrated currents can cut through objects and attacks. Ziyara split Eira's darkness with a downward arm slice, then formed a sustained torrent of wind with rapid, controlled arm movements. She also cut apart a tree and deflected its flying debris.

Compressed air delivers concussive force. Jin brought his hands together and moved his arms sharply to form blasts that broke an approaching meteor after his aether magic failed to divert it far enough.

Flight and practical uses

Directed wind lifts and propels mages, carries other people, and catches falling loads. Air mages drive sailing ships by filling their sails, and can clear spray from a deck while water mages manage the currents below. They also guide windweavers and cushion passengers' descent.

Rhyzmar projected his voice throughout an arena. Air mages also scale fish, wash people, and dry clothing with controlled gusts.

Training and limits

Kren taught Jin Leiyun through duels and an exhausting regimen of repeated practice. Jin initially could not match Kren's precision, but improved through successive losses and continued lessons. He later stayed in Aetherion to learn from Zephyra after defeating her in their first duel.

Fatigue can limit flight: after the fighting at Raindawn, Jin could not attain his usual speed despite trying to draw on air magic. Zephyra warned that flying too high with magic alone was risky, and used a windweaver for the higher part of an ascent.

Air magic, also called wind magic, is an elemental school of magic that directs air into currents, blasts, and cutting streams. Mages use it to fly, carry people and supplies, drive sails, and control the air in enclosed spaces.

Shaping air

Wide surges of wind push targets away, while concentrated currents can cut through objects and attacks. Ziyara split Eira's darkness with a downward arm slice, then formed a sustained torrent of wind with rapid, controlled arm movements. She also cut apart a tree and deflected its flying debris.

Compressed air delivers concussive force. Jin brought his hands together and moved his arms sharply to form blasts that broke an approaching meteor after his aether magic failed to divert it far enough.

Swirling currents can form protective barriers that cut incoming debris into dust. Jarin used one while carrying Helena away from battle.

Flight and transport

Directed wind lifts and propels mages, carries other people, and catches falling loads. Air mages drive sailing ships by filling their sails, and can clear spray from a deck while water mages manage the currents below. They also guide windweavers and cushion passengers' descent.

In ancient Ulzathir, air mages drove sandship sails while aether mages lifted the vessels to balance their weight. Armies used flying air mages to scout, carry messages and supplies, and bring injured people to healers.

Breathing and practical work

Air currents can be directed into a person's lungs to help them breathe at high altitude. During the Malverand era, mages circulated air through a skyship cabin while divine shields sealed it, although thin air still wore down its occupants.

Rhyzmar projected his voice throughout an arena. Air mages also clear smoke and debris, scale fish, wash people, and dry clothing with controlled gusts.

Training and limits

Kren taught Jin Leiyun through duels and an exhausting regimen of repeated practice. Jin initially could not match Kren's precision, but improved through successive losses and continued lessons. He later stayed in Aetherion to learn from Zephyra after defeating her in their first duel.

Fatigue can limit flight: after the fighting at Raindawn, Jin could not attain his usual speed despite trying to draw on air magic. Zephyra warned that flying too high with magic alone was risky, and used a windweaver for the higher part of an ascent.

Air magic, also called wind magic, is an elemental school of magic that directs air into currents, blasts, and cutting streams. Mages use it to fly, carry people and supplies, drive sails, and control the air in enclosed spaces.

Shaping air

Wide surges of wind push targets away, while concentrated currents can cut through objects and attacks. Ziyara split Eira's darkness with a downward arm slice, then formed a sustained torrent of wind with rapid, controlled arm movements. She also cut apart a tree and deflected its flying debris.

Compressed air delivers concussive force. Jin brought his hands together and moved his arms sharply to form blasts that broke an approaching meteor after his aether magic failed to divert it far enough.

Kazehiro concentrates wind into a small cutting area, using less essence than a broad attack. He holds and moves his hands as if gripping and drawing a sword, though no weapon is present. His slices carved into an arena floor and reshaped an explosion into directed streams of wind. He also mixed ice crystals into his wind, but his short duel with Kaelion nevertheless exhausted his essence core.

Swirling currents can form protective barriers that cut incoming debris into dust. Jarin used one while carrying Helena away from battle. Stronger blasts can overwhelm these defenses: Theia's air dome could not halt an immense shockwave.

Flight and transport

Directed wind lifts and propels mages, carries other people, and catches falling loads. Air mages drive sailing ships by filling their sails, and can clear spray from a deck while water mages manage the currents below. They also guide windweavers and cushion passengers' descent.

In ancient Ulzathir, air mages drove sandship sails while aether mages lifted the vessels to balance their weight. Armies used flying air mages to scout, carry messages and supplies, and bring injured people to healers.

Breathing and practical work

Air currents can be directed into a person's lungs to help them breathe at high altitude. During the Malverand era, mages circulated air through a skyship cabin while divine shields sealed it, although thin air still wore down its occupants. The Vireen expedition vessel used filtering devised by air mages, alongside reserves of compressed air and plants that helped balance its atmosphere. John also checked a sealed stasis container for leaks by sweeping air along its seams.

Fine currents carry sound as well as move objects. Rhyzmar projected his voice throughout an arena, while Gren shaped a cone to funnel distant speech toward himself. Gren had to stop this spell and suppress his essence when a powerful mage might detect him.

Air mages clear smoke, dust, sand, and debris; they also scale fish, wash people, and dry clothing with controlled gusts.

Training and limits

Kren taught Jin Leiyun through duels and an exhausting regimen of repeated practice. Jin initially could not match Kren's precision, but improved through successive losses and continued lessons. He later stayed in Aetherion to learn from Zephyra after defeating her in their first duel.

Fatigue can limit flight: after the fighting at Raindawn, Jin could not attain his usual speed despite trying to draw on air magic. Zephyra warned that flying too high with magic alone was risky, and used a windweaver for the higher part of an ascent.

The unpredictable magic of the Plains of Eternity could send experienced air mages and vessels driven by sails off course, so an expedition chose water propulsion instead.

Air magic, also called wind magic, is an elemental school of magic that directs air into currents, blasts, and cutting streams. Mages use it to fly, carry people and supplies, drive sails, and control the air in enclosed spaces.

Shaping air

Wide surges of wind push targets away, while concentrated currents can cut through objects and attacks. Ziyara split Eira's darkness with a downward arm slice, then formed a sustained torrent of wind with rapid, controlled arm movements. She also cut apart a tree and deflected its flying debris.

Compressed air delivers concussive force. Jin brought his hands together and moved his arms sharply to form blasts that broke an approaching meteor after his aether magic failed to divert it far enough.

Kazehiro concentrates wind into a small cutting area, using less essence than a broad attack. He holds and moves his hands as if gripping and drawing a sword, though no weapon is present. His slices carved into an arena floor and reshaped an explosion into directed streams of wind. He also mixed ice crystals into his wind, but his short duel with Kaelion nevertheless exhausted his essence core.

Swirling currents can form protective barriers that cut incoming debris into dust. Jarin used one while carrying Helena away from battle. Stronger blasts can overwhelm these defenses: Theia's air dome could not halt an immense shockwave.

Thalena's account

In Thalena's Shores of Eternity, Kazehiro and Virel practised directing an air slice through a prepared vector spell. It became a tornado of cutting blades, which a cavern creature broke apart with its own weapon.

Flight and transport

Directed wind lifts and propels mages, carries other people, and catches falling loads. Air mages drive sailing ships by filling their sails, and can clear spray from a deck while water mages manage the currents below. They also guide windweavers and cushion passengers' descent. In Shanari, lightweight windships are powered primarily by air mages.

In ancient Ulzathir, air mages drove sandship sails while aether mages lifted the vessels to balance their weight. Armies used flying air mages to scout, carry messages and supplies, and bring injured people to healers.

Breathing and practical work

Air currents can be directed into a person's lungs to help them breathe at high altitude. During the Malverand era, mages circulated air through a skyship cabin while divine shields sealed it, although thin air still wore down its occupants. The Vireen expedition vessel used filtering devised by air mages, alongside reserves of compressed air and plants that helped balance its atmosphere. John also checked a sealed stasis container for leaks by sweeping air along its seams.

Fine currents carry sound as well as move objects. Rhyzmar projected his voice throughout an arena, while Gren shaped a cone to funnel distant speech toward himself. Gren had to stop this spell and suppress his essence when a powerful mage might detect him.

Air mages clear smoke, dust, sand, and debris; they also scale fish, wash people, and dry clothing with controlled gusts. Thalena helped design ice and air artifacts that ventilated Xarion's reinforced jacket.

Training and limits

Kren taught Jin Leiyun through duels and an exhausting regimen of repeated practice. Jin initially could not match Kren's precision, but improved through successive losses and continued lessons. He later stayed in Aetherion to learn from Zephyra after defeating her in their first duel.

Fatigue can limit flight: after the fighting at Raindawn, Jin could not attain his usual speed despite trying to draw on air magic. Zephyra warned that flying too high with magic alone was risky, and used a windweaver for the higher part of an ascent.

The unpredictable magic of the Plains of Eternity could send experienced air mages and vessels driven by sails off course, so an expedition chose water propulsion instead. Historically, overwhelming essence also prevented flights across parts of the plains.

Aliases

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Lore Type
Magic school
Status
Practised
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