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Archive / Lore / Vector Magic

Vector Magic

magic

Vector magic is a rare magic school that changes force and direction. It controls the paths of moving bodies and spells, allowing a mage to turn an attack aside or send it back toward its caster. It is a specialty of Haverloch and its god Nahm.

Practice

Vector mages shape fine lines of Essence into geometric patterns, using precise gestures and calculations to determine angles and trajectories. This control can curve a projectile, redirect a shockwave or deflect flying debris. Symmetrical patterns are easier to manipulate. Virel demonstrated it by turning a fireball away with a movement of his hand.

Mages also use vectors to guide their own movement, making sharp changes in direction as they fly or leap. Virel combines this control with cosmic magic, whose shields, meteors and glyph enchantments provide separate forms of protection and attack.

Haverloch also uses vector magic in its vector voyagers.

Limits

Vector magic requires precise Essence manipulation. A mage needs time to prepare the appropriate pattern, and a sudden attack can arrive before it is ready. Unpredictable movement and intense heat make control more difficult. Temporal magic is especially troublesome: a blinking opponent can leave a position before the vectors take hold.

Vector magic is a rare magic school that changes force and direction. It controls the paths of moving bodies and spells, allowing a mage to turn an attack aside or send it back toward its caster. It is a specialty of Haverloch and its god Nahm.

Practice

Vector mages shape fine lines of Essence into geometric patterns, using precise gestures and calculations to determine angles and trajectories. This control can curve a projectile, redirect a shockwave or deflect flying debris. Symmetrical patterns are easier to manipulate. Virel demonstrated it by turning a fireball away with a movement of his hand.

Mages also use vectors to guide their own movement, making sharp changes in direction as they fly or leap. Virel combines this control with cosmic magic, whose shields, meteors and glyph enchantments provide separate forms of protection and attack.

Uses

Skilled redirection can increase a spell's speed as well as change its course. Virel sent Vianna's plasma sphere back at her at ten times its incoming speed. He also uses finer vector control to adjust hair and clothing and isolate voices from surrounding noise.

Haverloch applies vector magic to transport. Vector voyagers combine air and fire propulsion with vector enhancement, producing their characteristic zigzagging flight. Vector carts carry passengers along fixed rails in Axanaxa.

Limits

Vector magic requires precise Essence manipulation. A mage needs time to prepare the appropriate pattern, and a sudden attack can arrive before it is ready. Unpredictable movement and intense heat make control more difficult. Temporal magic is especially troublesome: a blinking opponent can leave a position before the vectors take hold.

Carrying passengers by vectors is tiring because the caster must continually adjust force and trajectory. Even Virel finds this work awkward and exhausting.

History

Nahm was worshiped as a cosmic god before vector magic appeared in Haverloch. The new school emerged during the changes brought by Jarin Jassaro, who reshaped Axanaxa and developed its machinery. Jarin gave Nahm the shifting geometric core he had carried for millennia.

Vector magic is a rare magic school that changes force and direction. It controls the paths of moving bodies and spells, allowing a mage to turn an attack aside or send it back toward its caster. It is a specialty of Haverloch and its god Nahm.

Practice

Vector mages shape fine lines of Essence into geometric patterns, using precise gestures and calculations to determine angles and trajectories. This control can curve a projectile, redirect a shockwave or deflect flying debris. Symmetrical patterns are easier to manipulate. Virel demonstrated it by turning a fireball away with a movement of his hand.

Mages also use vectors to guide their own movement, making sharp changes in direction as they fly or leap. Virel combines this control with cosmic magic, whose shields, meteors and glyph enchantments provide separate forms of protection and attack.

Uses

Skilled redirection can increase a spell's speed as well as change its course. Virel sent Vianna's plasma sphere back at her at ten times its incoming speed. He also uses finer vector control to adjust hair and clothing and isolate voices from surrounding noise.

Haverloch applies vector magic to transport. Vector voyagers combine air and fire propulsion with vector enhancement, producing their characteristic zigzagging flight. Vector carts carry passengers along fixed rails in Axanaxa.

Limits

Vector magic requires precise Essence manipulation. A mage needs time to prepare the appropriate pattern, and a sudden attack can arrive before it is ready. Unpredictable movement and intense heat make control more difficult. Temporal magic is especially troublesome: a blinking opponent can leave a position before the vectors take hold.

Carrying passengers by vectors is tiring because the caster must continually adjust force and trajectory. Even Virel finds this work awkward and exhausting.

History

Nahm was worshiped as a cosmic god before vector magic appeared in Haverloch. The new school emerged during the changes brought by Jarin Jassaro, who reshaped Axanaxa and developed its machinery. Jarin gave Nahm the shifting geometric core he had carried for millennia.

Vector magic is a rare magic school that changes force and direction. It controls the paths of moving bodies and spells, allowing a mage to turn an attack aside or send it back toward its caster. It is a specialty of Haverloch and its god Nahm.

Practice

Vector mages shape fine lines of Essence into geometric patterns, using precise gestures and calculations to determine angles and trajectories. This control can curve a projectile, redirect a shockwave or deflect flying debris. Symmetrical patterns are easier to manipulate. Virel demonstrated it by turning a fireball away with a movement of his hand.

Mages also use vectors to guide their own movement, making sharp changes in direction as they fly or leap. Virel combines this control with cosmic magic, whose shields, meteors and glyph enchantments provide separate forms of protection and attack.

Uses

Skilled redirection can increase a spell's speed as well as change its course. Virel sent Vianna's plasma sphere back at her at ten times its incoming speed. He also uses finer vector control to adjust hair and clothing and isolate voices from surrounding noise.

Haverloch applies vector magic to transport. Vector voyagers combine air and fire propulsion with vector enhancement, producing their characteristic zigzagging flight. Vector carts carry passengers along fixed rails in Axanaxa.

Remus uses vectors to alter other people's movement and limbs. He has broken an opponent's arm by changing its motion and combined vectors with air magic to catch a falling ally. Such control depends on catching the target at the right moment.

Limits

Vector magic requires precise Essence manipulation. A mage needs time to prepare the appropriate pattern, and a sudden attack can arrive before it is ready. Unpredictable movement and intense heat make control more difficult. Temporal magic is especially troublesome: a blinking opponent can leave a position before the vectors take hold.

Carrying passengers by vectors is tiring because the caster must continually adjust force and trajectory. Even Virel finds this work awkward and exhausting.

Broad, repeated shockwaves can overwhelm redirection even when a mage counters the first blast. Sustaining high-speed flight also consumes Essence; vector control does not provide unlimited propulsion.

History

Nahm was worshiped as a cosmic god before vector magic appeared in Haverloch. The new school emerged during the changes brought by Jarin Jassaro, who reshaped Axanaxa and developed its machinery. Jarin gave Nahm the shifting geometric core he had carried for millennia.

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Lore Type
Magic school
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