Water magic is one of the elemental schools. Mages shape and move water for transport, water supply, cleaning and combat.
Practical Uses
Water mages create currents beneath ships to propel them and keep them steady in rough seas. Their work can replace sails during a storm, help check depth and right an overturned vessel. They also draw fish from rivers and seas.
On land, water magic washes people and streets, drains flooded ground and redirects rivers. Mages can gather moisture from the soil into reservoirs. Combined with earth magic, it provides wells and underground water supplies; fire magic can then boil the gathered water for drinking. Deylin used earth and water together to build a village well.
Power and Combination
A mage's control depends on training and strength, and demanding tasks can require several mages working together. Combining schools makes further uses possible. Deylin used water and temporal magic together to resist the pressure of a dive more than a thousand paces below the sea. That protection depended on his combined magic.
Water magic is one of the elemental schools. Mages shape and move water for transport, water supply, cleaning and combat.
Practical Uses
Water mages create currents beneath ships to propel them and keep them steady in rough seas. Their work can replace sails during a storm, help check depth and right an overturned vessel. They also draw fish from rivers and seas.
On land, water magic washes people and streets, drains flooded ground and redirects rivers. Mages can gather moisture from the soil into reservoirs. Combined with earth magic, it provides wells and underground water supplies; fire magic can then boil the gathered water for drinking. Deylin used earth and water together to build a village well.
Power and Combination
A mage's control depends on training and strength, and demanding tasks can require several mages working together. Combining schools makes further uses possible. Deylin used water and temporal magic together to resist the pressure of a dive more than a thousand paces below the sea. That protection depended on his combined magic.
Combat and Training
At Raindawn, water mages shaped channels and worked with earth mages on the city's barriers. They could turn the surrounding rivers and channels into torrents and flood approaching enemies through prepared trenches.
Naryon taught Jin Leiyun water magic over months of study. Jin later won a close duel against him using water alone. Pontarius showed another precise use by shaping a water current into a detailed ice map, then adjusting it during a council meeting.
Water magic is one of the elemental schools. Mages shape and move water for transport, water supply, cleaning and combat.
Practical Uses
Water mages create currents beneath ships to propel them and keep them steady in rough seas. Their work can replace sails during a storm, help check depth and right an overturned vessel. They also draw fish from rivers and seas.
On land, water magic washes people and streets, drains flooded ground and redirects rivers. Mages can gather moisture from the soil into reservoirs. Combined with earth magic, it provides wells and underground water supplies; fire magic can then boil the gathered water for drinking. Deylin used earth and water together to build a village well.
Power and Combination
A mage's control depends on training and strength, and demanding tasks can require several mages working together. Combining schools makes further uses possible. Deylin used water and temporal magic together to resist the pressure of a dive more than a thousand paces below the sea. That protection depended on his combined magic.
Combat and Training
At Raindawn, water mages shaped channels and worked with earth mages on the city's barriers. They could turn the surrounding rivers and channels into torrents and flood approaching enemies through prepared trenches.
Naryon taught Jin Leiyun water magic over months of study. Jin later won a close duel against him using water alone. Pontarius showed another precise use by shaping a water current into a detailed ice map, then adjusting it during a council meeting.
Affinity and Artifacts
Spin taught Renneth water magic, which he learned quickly at first. Continued training brought limited improvement, however: fire and earth remained his strongest affinities.
Maric already used water before acquiring the lava shard. The shard strengthened that magic as well as adding fire and earth, and his water magic began to branch into ice magic. Under Renneth's guidance, he later used water to map a storm and found a way through it with water, ice and fire. Nero also commanded immense water and earth magic while carrying Nerissa's wave shard.