Overview
Valrindor is the essence-rich planet that contains Xalmyrra, Xolterra, Thundermarch, Kaldaryn, Shaoying, Linsothar, Shroudvale, Haverloch, Varnhallow, Ulzathir, the Plains of Eternity, and the former Malverand heartlands.
Mainland Valrindor is the land beyond Xalmyrra and Xolterra. The planet Valrindor includes all three: mainland Valrindor, Xalmyrra, and Xolterra.
Geography
Regional maps show only part of Valrindor. Xalmyrra was cut off by storms, cycles, and memory distortions for ages. Xolterra lies west of Xalmyrra across the sea and contains Thalassai and Thalcoris.
Western and central Valrindor include Kaldaryn, Thundermarch, Shaoying, Linsothar, Hengvaris, Shroudvale, Maraveth, Skarnheim, Morozkaya, Drozhvenya, Borovia, and Blackcrag. Eastern Valrindor includes Haverloch, Varnhallow, and Ulzathir. Routes from eastern Valrindor lead toward the Plains of Eternity.
Valrindor has oceans, islands, mountain ranges, deserts, rivers, ports, capitals, old walls, cursed wastelands, gate sites, and large contested territories. Some maps omit Xalmyrra or Xolterra because those regions spent long periods isolated from mainland knowledge.
Peoples and Magic
Valrindor has no single world government. Power is divided among nations, empires, city-states, councils, monarchies, military alliances, hidden orders, divine rulers, gods, and shard wielders.
Valrindor's societies use magic in combat, travel, and research. Its traditions include elemental, divine, cosmic, aether, resonance, runic, temporal, and origin magic. Valrindor's travel, city defense, temple life, and major events such as the War of Scars, Great Shaper War, Eternal War, Maraveth War, and Thalassai Invasion use essence towers, gates, skyships, airships, windweavers, trains, constructs, shields, temples, and surviving Malverand devices.
People across Valrindor differ by region, language, history, magic, gods, and political allegiance. Malverine, the common tongue across much of Valrindor, descends from the ancient Malverand imperial language.
History
The Malverand Empire rose from Maraveth and expanded across ancient Valrindor. It developed god cores, Malverand hearts, gates, skyships, and essence technology, launched the Vireen expedition, and left ruins, gates, hearts, and artifacts after the empire's fall.
After Barachiel's disappearance and Malverand's fall, the guardians splintered and the Order of Thalion Zenith erased the empire from public memory. Across the post-Malverand world, Shroudvale kept its shapers behind walls, Varnhallow remained an anomaly, Haverloch formed the Axial Concord, Ulzathir remained under god-kings, Thalassai served its archons, Xalmyrra stayed behind storms and cycles, and Central Valrindor Alliance later enforced peacekeeping in western and central Valrindor.
Valrindor's major upheavals include the War of Scars, Xolterra and Thalassai reopening contact with Xalmyrra and mainland Valrindor, the Great Shaper War, the later Shaper Attack on Rimvold, the Rahmavir-Oracles war over the source, and void routes opening to other worlds.
See Also
Related
- Central Valrindor
- Eastern Valrindor
- Kaldaryn
- Malverand Empire
- Maraveth
- Plains of Eternity
- Shroudvale
- Source
- The void
- Thalassai
- Ulzathir
- Varnhallow
- Vireen
- Xalmyrra
- Xolterra
Secrets and Mysteries
The source opens into the void, gates cross the void, and the Zarephon breach carries travelers between Valrindor and the Malverand Intergalactic Empire. The Malverand Empire reached Vireen through the Aethrendar Gate long before the Zarephon breach.