Common beasts include wild animals and livestock such as oxen, fish, birds, insects and rabbits. People eat fish and rabbit meat, use animals for farm work, and use large beasts to transport goods.
Food and transport
Frosthorn oxen pull wagons and enchanted plows in Teryndal, and their meat is served as food. Mages also use magic to catch and prepare fish: water mages draw fish from rivers, air mages cut them, and fire mages cook them for army supplies.
Wildlife and hazards
Birds, insects and other animals inhabit forests and waterways.
Animals can be overtaken by darkness, their bodies becoming monstrous beasts of shadow.
Common beasts include wild animals and livestock such as oxen, goats, chickens, fish, birds and insects. People keep animals for food and farm work, hunt wild game, and use large beasts to transport goods.
Food and transport
Frosthorn oxen pull wagons and enchanted plows in Teryndal, and their meat is served as food. Mages also use magic to catch and prepare fish: water mages draw fish from rivers, air mages cut them, and fire mages cook them for army supplies.
Goats and chickens are kept on farms.
Wildlife and hazards
Birds, insects and other animals inhabit forests and waterways. The meadows around Atraxis Prime support deerlike animals, bears and butterflies that remain calm near people.
Animals can be overtaken by darkness, their bodies becoming monstrous beasts of shadow. Livestock left behind in abandoned Thundermarch villages also faced starvation; Jin released animals into open fields and carried goats back to Raindawn.
Common beasts include wild animals and livestock such as oxen, goats, chickens, fish, birds and insects. People keep animals for food and farm work, hunt wild game, and use large beasts to transport goods.
Food and transport
Frosthorn oxen pull wagons and enchanted plows in Teryndal, and their meat is served as food. Mages also use magic to catch and prepare fish: water mages draw fish from rivers, air mages cut them, and fire mages cook them for army supplies.
Goats and chickens are kept on farms.
In Thalassai, enchanted saddles allow oxen to haul enormous carts without slowing, and oxen with divine enchantments carry food, tools and equipment along its roads.
Wildlife and hazards
Birds, insects and other animals inhabit forests and waterways. The meadows around Atraxis Prime support deerlike animals, bears and butterflies that remain calm near people.
Animals can be overtaken by darkness, their bodies becoming monstrous beasts of shadow. Livestock left behind in abandoned Thundermarch villages also faced starvation; Jin released animals into open fields and carried goats back to Raindawn.
Common beasts include wild animals and livestock such as oxen, goats, chickens, fish, birds and insects. People keep animals for food and farm work, hunt wild game, and use large beasts to transport goods.
Food and transport
Frosthorn oxen pull wagons and enchanted plows in Teryndal, and their meat is served as food. Mages also use magic to catch and prepare fish: water mages draw fish from rivers, air mages cut them, and fire mages cook them for army supplies.
Goats and chickens are kept on farms. Sariel tended chickens and goats at his homes, and later bought a small farm in Haverloch.
In Thalassai, enchanted saddles allow oxen to haul enormous carts without slowing, and oxen with divine enchantments carry food, tools and equipment along its roads.
Wildlife and hazards
Birds, insects and other animals inhabit forests and waterways. The meadows around Atraxis Prime support deerlike animals, bears and butterflies that remain calm near people.
Animals can be overtaken by darkness, their bodies becoming monstrous beasts of shadow. Excessive draining of essence can kill them along with the surrounding plants. Livestock left behind in abandoned Thundermarch villages also faced starvation; Jin released animals into open fields and carried goats back to Raindawn. In 10 BX, animals and pets remained in Xalmyrra's abandoned settlements after their human inhabitants had disappeared.
Common beasts include wild animals and livestock such as oxen, goats, chickens, fish, birds and insects. People keep animals for food and farm work, hunt wild game, and use large beasts to transport goods.
Food and transport
Frosthorn oxen pull wagons and enchanted plows in Teryndal, and their meat is served as food. Mages also use magic to catch and prepare fish: water mages draw fish from rivers, air mages cut them, and fire mages cook them for army supplies.
Goats and chickens are kept on farms. Sariel tended chickens and goats at his homes, and later bought a small farm in Haverloch. Hunting also supplied Rimvold with bear and boar meat, while captured mountain goats were taken to a farm.
In Thalassai, enchanted saddles allow oxen to haul enormous carts without slowing, and oxen with divine enchantments carry food, tools and equipment along its roads.
Wildlife and hazards
Birds, insects and other animals inhabit forests and waterways. The meadows around Atraxis Prime support deerlike animals, bears and butterflies that remain calm near people.
Animals can be overtaken by darkness, their bodies becoming monstrous beasts of shadow. Excessive draining of essence can kill them along with the surrounding plants. Livestock left behind in abandoned Thundermarch villages also faced starvation; Jin released animals into open fields and carried goats back to Raindawn. In 10 BX, animals and pets remained in Xalmyrra's abandoned settlements after their human inhabitants had disappeared.
Animals on other worlds
During the ancient Malverand Empire's settlement of Vireen, colonists brought goats and chickens from Valrindor. These animals began to mutate. Vireen's own waters supplied edible fish and crabs, while insects, birds and predators lived in its orange forests.
Common beasts include wild animals and livestock such as oxen, goats, chickens, fish, birds and insects. People keep animals for food and farm work, hunt wild game, and use large beasts to transport goods.
Food and transport
Frosthorn oxen pull wagons and enchanted plows in Teryndal, and their meat is served as food. Mages also use magic to catch and prepare fish: water mages draw fish from rivers, air mages cut them, and fire mages cook them for army supplies.
Goats and chickens are kept on farms. Sariel tended chickens and goats at his homes, and later bought a small farm in Haverloch. Hunting also supplied Rimvold with bear and boar meat, while captured mountain goats were taken to a farm. Deer are farmed near Drakarim.
In Thalassai, enchanted saddles allow oxen to haul enormous carts without slowing, and oxen with divine enchantments carry food, tools and equipment along its roads.
Wildlife and hazards
Birds, insects and other animals inhabit forests and waterways. The meadows around Atraxis Prime support deerlike animals, bears and butterflies that remain calm near people. Valrindor's dogs and wolves are considerably larger than their Earth counterparts, and its dogs generally live wild.
Animals can be overtaken by darkness, their bodies becoming monstrous beasts of shadow. Excessive draining of essence can kill them along with the surrounding plants. Livestock left behind in abandoned Thundermarch villages also faced starvation; Jin released animals into open fields and carried goats back to Raindawn. In 10 BX, animals and pets remained in Xalmyrra's abandoned settlements after their human inhabitants had disappeared.
Animals on other worlds
During the ancient Malverand Empire's settlement of Vireen, colonists brought goats and chickens from Valrindor. These animals began to mutate. Vireen's own waters supplied edible fish and crabs, while insects, birds and predators lived in its orange forests. In the Malverand Intergalactic Empire, Vireen has muscular, oxlike animals descended from Valrindor stock, changed by the planet's denser atmosphere and greater gravity.
Animals with familiar names, including fish, oxen and goats, differ between Earth and Valrindor. Valrindorians often use a broad name such as "bird" for several distinct species, while Deylin translated their names by resemblance to Earth's animals.