Classification System

Ship classifications and types are a system from the Malverand era that sorts warpships and related spacecraft by family, grade, function, performance, and access. Imperial travel, evacuation, research, diplomacy, logistics, and military projection all depend on ships built for varied speeds, capacities, authority levels, and risk levels.

The system includes a diplomatic warpship type S, a Scientist type A warpship, and an Emperor Class vessel.

Description

Warpships are imperial vessels used for interplanetary and interstellar movement. In the Malverand Intergalactic Empire, they move through starports and aerial traffic while core-guided navigation, autonomous operations, and ship tracking handle much of routine travel.

The classification format usually combines a family with a grade, such as Civilian-E, Cargo-B, Diplomatic-S, or Scientist-A. Lower grades are slower, cheaper, or more common. Higher grades tend to be faster, more restricted, more specialized, or politically sensitive. Emperor Class vessels form a small sovereign capital class with selected vessels.

Family Overview

Family Typical grades Max standard speed Design logic Common users Details
Civilian E-C 3M km/h Comfort, safety, low operating cost Citizens, passengers, public transit Slower passenger tiers for routine travel.
Cargo E-B 5M km/h Mass capacity over speed Logistics firms and state supply routes Capacity rises in importance as speed and priority vary.
Merchant D-B 5M km/h Independent commerce and route flexibility Private merchants, guilds, commercial houses Fast, flexible commercial vessels for independent routes.
Diplomatic A-S 50M km/h Small body, extreme engines, high security Overseers, envoys, senior officials Fast and protected envoy vessels.
Imperial Warship C-S 50M km/h Weapons, armor, fleet endurance Imperial Navy Armed fleet families below Emperor Class.
Interceptor A-S 50M km/h Acceleration and tactical response Navy rapid-response units Fastest standard combat war vessels by acceleration.
Emperor S 50M km/h Elite capital hulls, sovereign command, overwhelming force Emperor and high command Few selected vessels.
Scientist A-X Up to 0.5c local void speed Experimental drives, anomaly study, intergalactic exploration Research directorates, god/cyborg missions Experimental profiles can exceed the 50M km/h ceiling.

Class Details

Class Max speed Accel Function Typical use Access / rarity Body / engine pattern Details
Civilian-E 500,000 km/h 0.35g Passenger Cheap local and interstellar routes Public/common Bulky hull, small engines Slow, comfortable, low-cost civilian transport.
Civilian-D 1M km/h 0.75g Passenger Standard civilian interstellar travel Public/common Large body, modest engines Backbone of standard passenger travel.
Civilian-C 3M km/h 1g Passenger premium Premium liners, wealthy passengers, urgent civilian travel Expensive civilian Comfort-focused body, stronger engines Fast premium liner designed around safety and comfort.
Cargo-E 500,000 km/h 0.25g Bulk logistics Food, ore, construction mass, slow supplies Public/commercial Very large body, small engines Huge capacity; speed is sacrificed for cost per ton.
Cargo-D 1M km/h 0.5g Standard logistics Long-haul supply ships and routine imperial cargo Commercial/common Large body, moderate engines Standard supply-route vessel.
Cargo-C 3M km/h 0.75g Priority logistics Medical, power cores, high-value supplies Commercial/priority Reinforced cargo body, stronger engines Fast priority cargo for high-value supply.
Cargo-B 5M km/h 1g Emergency logistics Military logistics, emergency resupply, far-edge routes Restricted/expensive Dense cargo body, strong drive spine A strong default for long imperial-edge routes.
Merchant-D 1M km/h 0.75g Trade Routine private trade and independent routes Common commercial Moderate body and engines Independent commercial workhorse.
Merchant-C 3M km/h 1.5g Fast trade Frontier merchants, valuable goods, private contracts Expensive commercial Lean cargo body, stronger engines Fast private trade vessel for frontier routes and valuable goods.
Merchant-B 5M km/h 1.5g Elite trade Elite houses, dangerous routes, strategic contracts Prestige commercial High-value body, large engines Prestigious fast merchant vessel.
Diplomatic-A 10M km/h 3g Envoy transport Governors, senior envoys, urgent political travel State restricted Small refined body, oversized engines High-speed state envoy vessel.
Diplomatic-S 50M km/h 10g Overseer transport Overseers, highest envoys, emergency representation Sovereign/restricted Very small body, enormous engines Maximum standard diplomatic tier; fast and secure for emergency representation.
Imperial Warship-C 3M km/h 2g Patrol warship Patrol frigates and system defense Military Armed hull, balanced engines Armed fleet craft for patrol and system defense.
Imperial Warship-B 5M km/h 3g Cruiser/escort Border enforcement, escorts, fleet action Military Heavier hull, large engines Standard serious warship tier.
Imperial Warship-A 10M km/h 5g Mainline warship Rapid response, large fleet movements Military Heavy weapons, reinforced frame Most armed standard warships below Emperor Class.
Imperial Warship-S 50M km/h 10g Strategic warship Rare strategic fleets and elite deployments Military elite Massive weapons, extreme core Fifty-million-class strategic warship with massive weapons.
Interceptor-A 10M km/h 10g Combat pursuit Anti-raider response, pursuit, rapid interception Military elite Small hull, huge engines High acceleration and tactical response.
Interceptor-S 50M km/h 20g Elite interception Fastest standard military response craft Military elite Tiny combat body, extreme engines Extreme-acceleration response craft for elite interception.
Emperor Class 50M km/h 10g Sovereign capital vessel Imperial command and overwhelming force projection Sovereign-only Capital 50M hull, absurd core Few selected vessels; huge, armed, and politically decisive.
Scientist-A 10M km/h 5g Research vessel State research and anomaly study Research/state Variable experimental frame Fast research vessel with variable experimental frames.
Scientist-S 50M km/h 10g Deep-space science Deep-space surveys and dangerous anomaly missions Research/state elite Variable extreme engines Scientist Class has extreme variation.
Scientist-S+ Earth-Reach Experimental 100M km/h 10g Earth-reach expedition Earth-range or god/cyborg-only missions Experimental Small experimental body, extreme engines Built for Earth-range or god/cyborg-only missions.
Scientist-S+ Deep Galactic (0.1c) 107.9M km/h 10g Deep-galactic experiment Deep galactic crossings Experimental Exotic-matter testbed Approximate 0.1c local void speed.
Scientist-S+ Intergalactic (0.2c) 215.9M km/h 10g Intergalactic expedition Satellite-galaxy expeditions Experimental/rare Exotic-matter vessel Approximate 0.2c local void speed.
Scientist-X Intergalactic Strategic (0.3c) 323.8M km/h 10g Strategic expedition Andromeda-class missions Forbidden/rare Extreme exotic-matter core Approximate 0.3c local void speed.
Scientist-X Legendary Maximum (0.5c) 539.6M km/h 10g Legendary maximum Extreme imperial super-project Forbidden/legendary Near-mythic engineering Extreme super-project profile dominated by energy wall and field stability limits.

Rules & Properties

  • The standard imperial ceiling is 50M km/h. Diplomatic-S, Interceptor-S, Emperor Class, and rare Warship or Scientist S profiles sit at this ceiling.
  • Scientist Class is the primary exception. Its experimental S+ and X profiles can exceed 50M km/h and are modeled around extreme local void-speed profiles from 0.1c to 0.5c.
  • The Earth-reach experimental profile carries approved Earth-range research missions at 100M km/h and 10g.
  • Family matters as much as raw speed. Civilian ships prioritize comfort; cargo ships prioritize mass; merchant ships prioritize commercial flexibility; diplomatic ships prioritize small secure high-speed travel; warships prioritize weapons and endurance; interceptors prioritize acceleration; Emperor Class vessels prioritize sovereign command and force projection; Scientist vessels prioritize experimental reach.
  • Warpship travel bends spacetime so that distances become less meaningful. Strong gravitational bodies such as planets and stars limit warp travel.
  • Warpships require careful curvature calibration, engine charging, and interference checks. Nearby ships attempting warp speed can disrupt one another, so strict regulations govern travel.
  • Some ships rely on autonomous operations and core-guided navigation. Human or human-like crews may still monitor communications, safety, and special circumstances.
  • Access ranges from public/common to commercial, military, state restricted, sovereign-only, experimental, forbidden, or legendary.

Route Examples

Scenario Route Distance Profile Modeled route time Details
Hyperion trained/cyborg route Valrindor to Hyperion system 23.2 ly 3M km/h, 3g about 1.98 days Matches the roughly two-day Hyperion trip.
Outer imperial boundary route Valrindor to Proxion system 313 ly 5M km/h, 1g about 14.98 days Useful baseline for fast administrative or emergency logistics to the imperial edge.
Earth-reach elite route Valrindor to Earth 1,746 ly 100M km/h, 10g about 7.0 days Extreme Earth-reach research profile.
Tyrren charted route Valrindor to Tyrren system 50 ly 3M km/h, 1g about 4.54 days A four-day run falls short of the full route at this profile.
Atraxis Prime Omega route Valrindor to Atraxis Prime Omega 87 ly 5M km/h, 1g about 5.35 days Places the new atraxi system within fast-core-system reach.
Old Atraxis route Valrindor to Atraxis system 270 ly 5M km/h, 1g about 13.15 days Near-edge route toward the old atraxi ruins.
Two-day military courier range Manual range about 78.45 ly 10M km/h, 10g 2 days input Manual rapid-response range.
Two-day strategic vessel range Manual range about 143.10 ly 50M km/h, 10g 2 days input Strategic high-speed reach under extreme conditions.

History & Origins

The classification system belongs to Valrindor (Malverand Intergalactic Empire). By the Proxion system emergency, warpships are common enough to move through starports, evacuate threatened systems, transport officials, and carry out research missions.

Amos uses or orders a Scientist type A warpship during his hidden research trip toward the abandoned Atraxis system. He later studies warp engines, gates, void routes, and possible direct void travel by ship.

Luke pilots a diplomatic warpship type S from Maraveth (Intergalactic Empire) toward Zarephon. An ultra-sleek, colossal Emperor Class vessel, designated as Vessel B, is also used for high-command travel toward the Hyperion system.

The empire also dispatches large-scale warpships during the Proxion system emergency. Ship classes organize evacuation, logistics, planetary administration, and emergency response across imperial space.

Secrets and Mysteries

Direct void-capable warpships remain a dangerous research possibility. Amos and imperial researchers study ships that could pass through the void directly and cross immense distances at extreme speeds. Existing gate apertures, void-survival risks, and vessel design keep the research at the concept stage.