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Archive / Bestiary / Darkness Creatures

Darkness Creatures

bestiarydarkness

Darkness creatures inhabit lands corrupted by darkness. They include skeletal beasts, ghostly humanoids and powerful, shifting forms. They attack people and settlements.

Forms and abilities

  • Umbral stalkers: Skeletal, wolf-like creatures with crimson eyes that attack in packs.
  • Ebon wraiths: Ghostly humanoid beings wreathed in black mist. They create mental illusions that exploit their opponents' memories and fears. During an attack on Dravemir, a wraith confronted Aurion with an image of his dead father.
  • Harbingers: Powerful darkness creatures. One attacking a Soltheris village shifted between a humanoid shape and writhing shadow, battering Aurion's barriers with tendrils while evading his projectiles.

Ordinary animals overtaken by darkness can become beasts of shadow. Deylin destroyed a corrupted bear threatening Eira and Lirien.

Activity

Darkness creatures attack villages, farmlands and fortified cities along corrupted borders. Swarms of stalkers and wraiths broke through Dravemir's magical defenses. Aurion destroyed them with cosmic barriers and meteors, but drawing the necessary essence exhausted him and drained the people around him. Harbinger attacks likewise forced Aurion and Astheron to drain dangerously large amounts of essence.

After Eira claimed the shard, reported sightings in Xalmyrra ceased for a time.

Darkness creatures inhabit lands corrupted by darkness. They include skeletal beasts, ghostly humanoids and powerful, shifting forms. They attack people and settlements.

Forms and abilities

  • Umbral stalkers: Skeletal, wolf-like creatures with crimson eyes. They attack in packs and can emerge from surrounding shadows.
  • Ebon wraiths: Ghostly humanoid beings wreathed in black mist. They create mental illusions that exploit their opponents' memories and fears. During an attack on Dravemir, a wraith confronted Aurion with an image of his dead father.
  • Harbingers: Powerful darkness creatures. One attacking a Soltheris village shifted between a humanoid shape and writhing shadow, battering Aurion's barriers with tendrils while evading his projectiles.
  • Other forms: Other forms include shadowed animals, such as bears, as well as large serpents and half-formed humanoid creatures.

Swarms of stalkers and wraiths broke through Dravemir's magical defenses. Aurion destroyed them with cosmic barriers and meteors, but drawing the necessary essence exhausted him and drained the people around him. Harbinger attacks likewise forced Aurion and Astheron to drain dangerously large amounts of essence. Lightning and enchanted weapons can also destroy darkness creatures.

Activity

Darkness creatures attack villages, farmlands and fortified cities along corrupted borders. They also threaten expeditions inside the Land of Darkness. After Eira claimed the shard, reported sightings in Xalmyrra ceased for a time. Further attacks accompanied the spread of darkness across Thalassai's southern islands and the borders of Bjarnholt.

Darkness creatures inhabit lands corrupted by darkness. They include skeletal beasts, ghostly humanoids and powerful, shifting forms. Many were once people or animals transformed by darkness. They attack people and settlements, though Jorhan could also control them and keep them docile.

Forms and abilities

  • Umbral stalkers: Skeletal, wolf-like creatures with crimson eyes. They attack in packs and can emerge from surrounding shadows.
  • Ebon wraiths: Ghostly humanoid beings wreathed in black mist. They create mental illusions that exploit their opponents' memories and fears. During an attack on Dravemir, a wraith confronted Aurion with an image of his dead father.
  • Harbingers: Powerful darkness creatures. One attacking a Soltheris village shifted between a humanoid shape and writhing shadow, battering Aurion's barriers with tendrils while evading his projectiles.
  • Other forms: Other forms include shadowed animals, such as bears, as well as large serpents and half-formed humanoid creatures.

Swarms of stalkers and wraiths broke through Dravemir's magical defenses. Aurion destroyed them with cosmic barriers and meteors, but drawing the necessary essence exhausted him and drained the people around him. Harbinger attacks likewise forced Aurion and Astheron to drain dangerously large amounts of essence. Lightning and enchanted weapons can also destroy darkness creatures.

Origins

The Land of Darkness transforms people and animals caught within it. The darkness takes the mind first, then the body. Exiled criminals, explorers and lost animals became darkness creatures. Kheran became a harbinger.

Corruption outside the Land of Darkness can also transform living beings. In early Xalmyrra, an atraxi corrupted a village while diverting its river and building a dam. Hundreds of inhabitants became ebon wraiths. Ordinary animals overtaken by corruption become beasts of shadow.

Activity

Jorhan summoned stalkers and Kheran to accompany Eira near Atraxis Prime. The stalkers were passive around her; one approached her gently when she was distressed.

Darkness creatures attack villages, farmlands and fortified cities along corrupted borders. They also threaten expeditions inside the Land of Darkness. After Eira claimed the shard, reported sightings in Xalmyrra ceased for a time. Her taking the shard had killed many of the creatures. Further attacks accompanied the spread of darkness across Thalassai's southern islands and the borders of Bjarnholt.

Darkness creatures inhabit lands corrupted by darkness. They include skeletal beasts, ghostly humanoids and powerful, shifting forms. Many were once people or animals transformed by darkness. They attack people and settlements, though Jorhan could also control them and keep them docile.

Forms and abilities

  • Umbral stalkers: Skeletal, wolf-like creatures with crimson eyes. They attack in packs and can emerge from surrounding shadows.
  • Ebon wraiths: Ghostly humanoid beings wreathed in black mist. They create mental illusions that exploit their opponents' memories and fears. During an attack on Dravemir, a wraith confronted Aurion with an image of his dead father.
  • Harbingers: Powerful darkness creatures. One attacking a Soltheris village shifted between a humanoid shape and writhing shadow, battering Aurion's barriers with tendrils while evading his projectiles.
  • Other forms: Other forms include shadowed animals, such as bears, as well as large serpents and half-formed humanoid creatures.

Swarms of stalkers and wraiths broke through Dravemir's magical defenses. Aurion destroyed them with cosmic barriers and meteors, but drawing the necessary essence exhausted him and drained the people around him. Harbinger attacks likewise forced Aurion and Astheron to drain dangerously large amounts of essence. Lightning and enchanted weapons can also destroy darkness creatures.

Origins

The Land of Darkness transforms people and animals caught within it. The darkness takes the mind first, then the body. Exiled criminals, explorers and lost animals became darkness creatures. Kheran became a harbinger.

Corruption outside the Land of Darkness can also transform living beings. In early Xalmyrra, an atraxi corrupted a village while diverting its river and building a dam. Hundreds of inhabitants became ebon wraiths. Ordinary animals overtaken by corruption become beasts of shadow.

Activity

Jorhan summoned stalkers and Kheran to accompany Eira near Atraxis Prime. The stalkers were passive around her; one approached her gently when she was distressed.

Darkness creatures attack villages, farmlands and fortified cities along corrupted borders. They also threaten expeditions inside the Land of Darkness. After Eira claimed the shard, reported sightings in Xalmyrra ceased for a time. Her taking the shard had killed many of the creatures. Further attacks accompanied the spread of darkness across Thalassai's southern islands and the borders of Bjarnholt.

During a later journey through Valrindor, Thalion destroyed stalkers and wraiths with golden lightning while protecting a village and its people, homes and farmland.

Darkness creatures inhabit lands corrupted by darkness. They include skeletal beasts, ghostly humanoids and powerful, shifting forms. Many were once people or animals transformed by darkness. They attack people and settlements, though Jorhan could also control them and keep them docile.

Forms and abilities

  • Umbral stalkers: Skeletal, wolf-like creatures with crimson eyes. They attack in packs and can emerge from surrounding shadows.
  • Ebon wraiths: Ghostly humanoid beings wreathed in black mist. They create mental illusions that exploit their opponents' memories and fears. During an attack on Dravemir, a wraith confronted Aurion with an image of his dead father.
  • Harbingers: Powerful darkness creatures. One attacking a Soltheris village shifted between a humanoid shape and writhing shadow, battering Aurion's barriers with tendrils while evading his projectiles.
  • Other forms: Other forms include shadowed animals, such as bears, as well as large serpents and half-formed humanoid creatures.

Swarms of stalkers and wraiths broke through Dravemir's magical defenses. Aurion destroyed them with cosmic barriers and meteors, but drawing the necessary essence exhausted him and drained the people around him. Harbinger attacks likewise forced Aurion and Astheron to drain dangerously large amounts of essence. Lightning and enchanted weapons can also destroy darkness creatures.

Origins

The Land of Darkness transforms people and animals caught within it. The darkness takes the mind first, then the body. Exiled criminals, explorers and lost animals became darkness creatures. Kheran became a harbinger.

Corruption outside the Land of Darkness can also transform living beings. In early Xalmyrra, an atraxi corrupted a village while diverting its river and building a dam. Hundreds of inhabitants became ebon wraiths. Ordinary animals overtaken by corruption become beasts of shadow.

Activity

Jorhan summoned stalkers and Kheran to accompany Eira near Atraxis Prime. The stalkers were passive around her; one approached her gently when she was distressed.

Darkness creatures attack villages, farmlands and fortified cities along corrupted borders. They also threaten expeditions inside the Land of Darkness. After Eira claimed the shard, reported sightings in Xalmyrra ceased for a time. Her taking the shard had killed many of the creatures. Further attacks accompanied the spread of darkness across Thalassai's southern islands and the borders of Bjarnholt.

During a later journey through Valrindor, Thalion destroyed stalkers and wraiths with golden lightning while protecting a village's people, homes and farmland.

Thalena's account

In Thalena's Shores of Eternity, an expedition beneath Ithyreon encountered unusually large stalkers and two-legged beasts with claws, short wings and black-and-green blades. One sliced through a combined vector-and-air attack and killed Astheron through his cosmic barrier. Another breathed purple flames that bypassed Virel's shield. The expedition suffered devastating losses, and Seralyth escaped to warn the Council. A separate beast in southern Lumeria killed several high-level mages before being destroyed.

Aliases

Profile

Creature Type
shadowy beasts and ghostly beings
Status
extant
Habitats
Land of Darknesscorrupted lands
Danger Level
can attack people and settlements
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